Skip to content
X86ISelLowering.cpp 375 KiB
Newer Older
  for (unsigned i = 0; i != NumElems; ++i) {
    if (Idx >= (int)NumElems) {
      unsigned Opc = V2.getOpcode();
      if (Opc == ISD::UNDEF || ISD::isBuildVectorAllZeros(V2.getNode()))
      if (Opc != ISD::BUILD_VECTOR ||
          !X86::isZeroNode(V2.getOperand(Idx-NumElems)))
    } else if (Idx >= 0) {
      unsigned Opc = V1.getOpcode();
      if (Opc == ISD::UNDEF || ISD::isBuildVectorAllZeros(V1.getNode()))
      if (Opc != ISD::BUILD_VECTOR ||
          !X86::isZeroNode(V1.getOperand(Idx)))
    }
  }
  return true;
}

/// getZeroVector - Returns a vector of specified type with all zero elements.
///
static SDValue getZeroVector(EVT VT, bool HasSSE2, SelectionDAG &DAG,
  assert(VT.isVector() && "Expected a vector type");
  // Always build zero vectors as <4 x i32> or <2 x i32> bitcasted to their dest
  // type.  This ensures they get CSE'd.
Dan Gohman's avatar
Dan Gohman committed
  SDValue Vec;
  if (VT.getSizeInBits() == 64) { // MMX
    SDValue Cst = DAG.getTargetConstant(0, MVT::i32);
    Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v2i32, Cst, Cst);
    SDValue Cst = DAG.getTargetConstant(0, MVT::i32);
    Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v4i32, Cst, Cst, Cst, Cst);
    SDValue Cst = DAG.getTargetConstantFP(+0.0, MVT::f32);
    Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v4f32, Cst, Cst, Cst, Cst);
  return DAG.getNode(ISD::BIT_CONVERT, dl, VT, Vec);
}

/// getOnesVector - Returns a vector of specified type with all bits set.
///
static SDValue getOnesVector(EVT VT, SelectionDAG &DAG, DebugLoc dl) {
  assert(VT.isVector() && "Expected a vector type");
  // Always build ones vectors as <4 x i32> or <2 x i32> bitcasted to their dest
  // type.  This ensures they get CSE'd.
  SDValue Cst = DAG.getTargetConstant(~0U, MVT::i32);
Dan Gohman's avatar
Dan Gohman committed
  SDValue Vec;
  if (VT.getSizeInBits() == 64)  // MMX
    Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v2i32, Cst, Cst);
    Vec = DAG.getNode(ISD::BUILD_VECTOR, dl, MVT::v4i32, Cst, Cst, Cst, Cst);
  return DAG.getNode(ISD::BIT_CONVERT, dl, VT, Vec);
/// NormalizeMask - V2 is a splat, modify the mask (if needed) so all elements
/// that point to V2 points to its first element.
static SDValue NormalizeMask(ShuffleVectorSDNode *SVOp, SelectionDAG &DAG) {
  unsigned NumElems = VT.getVectorNumElements();
  SmallVector<int, 8> MaskVec;
  SVOp->getMask(MaskVec);
  for (unsigned i = 0; i != NumElems; ++i) {
    if (MaskVec[i] > (int)NumElems) {
    return DAG.getVectorShuffle(VT, SVOp->getDebugLoc(), SVOp->getOperand(0),
                                SVOp->getOperand(1), &MaskVec[0]);
  return SDValue(SVOp, 0);
/// getMOVLMask - Returns a vector_shuffle mask for an movs{s|d}, movd
/// operation of specified width.
static SDValue getMOVL(SelectionDAG &DAG, DebugLoc dl, EVT VT, SDValue V1,
                       SDValue V2) {
  unsigned NumElems = VT.getVectorNumElements();
  SmallVector<int, 8> Mask;
  Mask.push_back(NumElems);
  for (unsigned i = 1; i != NumElems; ++i)
    Mask.push_back(i);
  return DAG.getVectorShuffle(VT, dl, V1, V2, &Mask[0]);
}

/// getUnpackl - Returns a vector_shuffle node for an unpackl operation.
static SDValue getUnpackl(SelectionDAG &DAG, DebugLoc dl, EVT VT, SDValue V1,
                          SDValue V2) {
  unsigned NumElems = VT.getVectorNumElements();
  SmallVector<int, 8> Mask;
  for (unsigned i = 0, e = NumElems/2; i != e; ++i) {
    Mask.push_back(i);
    Mask.push_back(i + NumElems);
  return DAG.getVectorShuffle(VT, dl, V1, V2, &Mask[0]);
/// getUnpackhMask - Returns a vector_shuffle node for an unpackh operation.
static SDValue getUnpackh(SelectionDAG &DAG, DebugLoc dl, EVT VT, SDValue V1,
                          SDValue V2) {
  unsigned NumElems = VT.getVectorNumElements();
  for (unsigned i = 0; i != Half; ++i) {
    Mask.push_back(i + Half);
    Mask.push_back(i + NumElems + Half);
  }
  return DAG.getVectorShuffle(VT, dl, V1, V2, &Mask[0]);
/// PromoteSplat - Promote a splat of v4f32, v8i16 or v16i8 to v4i32.
static SDValue PromoteSplat(ShuffleVectorSDNode *SV, SelectionDAG &DAG,
                            bool HasSSE2) {
  if (SV->getValueType(0).getVectorNumElements() <= 4)
    return SDValue(SV, 0);
  DebugLoc dl = SV->getDebugLoc();
  SDValue V1 = SV->getOperand(0);
  int NumElems = VT.getVectorNumElements();
  int EltNo = SV->getSplatIndex();

  // unpack elements to the correct location
  while (NumElems > 4) {
    if (EltNo < NumElems/2) {
      V1 = getUnpackl(DAG, dl, VT, V1, V1);
    } else {
      V1 = getUnpackh(DAG, dl, VT, V1, V1);
      EltNo -= NumElems/2;
  // Perform the splat.
  int SplatMask[4] = { EltNo, EltNo, EltNo, EltNo };
  V1 = DAG.getNode(ISD::BIT_CONVERT, dl, PVT, V1);
  V1 = DAG.getVectorShuffle(PVT, dl, V1, DAG.getUNDEF(PVT), &SplatMask[0]);
  return DAG.getNode(ISD::BIT_CONVERT, dl, VT, V1);
/// getShuffleVectorZeroOrUndef - Return a vector_shuffle of the specified
/// vector of zero or undef vector.  This produces a shuffle where the low
/// element of V2 is swizzled into the zero/undef vector, landing at element
/// Idx.  This produces a shuffle mask like 4,1,2,3 (idx=0) or  0,1,2,4 (idx=3).
Dan Gohman's avatar
Dan Gohman committed
static SDValue getShuffleVectorZeroOrUndef(SDValue V2, unsigned Idx,
                                             bool isZero, bool HasSSE2,
                                             SelectionDAG &DAG) {
Dan Gohman's avatar
Dan Gohman committed
  SDValue V1 = isZero
    ? getZeroVector(VT, HasSSE2, DAG, V2.getDebugLoc()) : DAG.getUNDEF(VT);
  unsigned NumElems = VT.getVectorNumElements();
  SmallVector<int, 16> MaskVec;
  for (unsigned i = 0; i != NumElems; ++i)
    // If this is the insertion idx, put the low elt of V2 here.
    MaskVec.push_back(i == Idx ? NumElems : i);
  return DAG.getVectorShuffle(VT, V2.getDebugLoc(), V1, V2, &MaskVec[0]);
/// getNumOfConsecutiveZeros - Return the number of elements in a result of
/// a shuffle that is zero.
static
unsigned getNumOfConsecutiveZeros(ShuffleVectorSDNode *SVOp, int NumElems,
                                  bool Low, SelectionDAG &DAG) {
  for (int i = 0; i < NumElems; ++i) {
    unsigned Index = Low ? i : NumElems-i-1;
    int Idx = SVOp->getMaskElt(Index);
    if (Idx < 0) {
    SDValue Elt = DAG.getShuffleScalarElt(SVOp, Index);
    if (Elt.getNode() && X86::isZeroNode(Elt))
      ++NumZeros;
    else
      break;
  }
  return NumZeros;
}

/// isVectorShift - Returns true if the shuffle can be implemented as a
/// logical left or right shift of a vector.
/// FIXME: split into pslldqi, psrldqi, palignr variants.
static bool isVectorShift(ShuffleVectorSDNode *SVOp, SelectionDAG &DAG,
Dan Gohman's avatar
Dan Gohman committed
                          bool &isLeft, SDValue &ShVal, unsigned &ShAmt) {
  int NumElems = SVOp->getValueType(0).getVectorNumElements();
  unsigned NumZeros = getNumOfConsecutiveZeros(SVOp, NumElems, true, DAG);
    NumZeros = getNumOfConsecutiveZeros(SVOp, NumElems, false, DAG);
    if (!NumZeros)
      return false;
  }
  bool SeenV1 = false;
  bool SeenV2 = false;
  for (int i = NumZeros; i < NumElems; ++i) {
    int Val = isLeft ? (i - NumZeros) : i;
    int Idx = SVOp->getMaskElt(isLeft ? i : (i - NumZeros));
    if (Idx < 0)
  ShVal = SeenV1 ? SVOp->getOperand(0) : SVOp->getOperand(1);
/// LowerBuildVectorv16i8 - Custom lower build_vector of v16i8.
///
Dan Gohman's avatar
Dan Gohman committed
static SDValue LowerBuildVectorv16i8(SDValue Op, unsigned NonZeros,
                                       unsigned NumNonZero, unsigned NumZero,
Evan Cheng's avatar
Evan Cheng committed
                                       SelectionDAG &DAG, TargetLowering &TLI) {
Dan Gohman's avatar
Dan Gohman committed
    return SDValue();
  DebugLoc dl = Op.getDebugLoc();
Dan Gohman's avatar
Dan Gohman committed
  SDValue V(0, 0);
  bool First = true;
  for (unsigned i = 0; i < 16; ++i) {
    bool ThisIsNonZero = (NonZeros & (1 << i)) != 0;
    if (ThisIsNonZero && First) {
      if (NumZero)
        V = getZeroVector(MVT::v8i16, true, DAG, dl);
Dan Gohman's avatar
Dan Gohman committed
      SDValue ThisElt(0, 0), LastElt(0, 0);
      bool LastIsNonZero = (NonZeros & (1 << (i-1))) != 0;
      if (LastIsNonZero) {
        LastElt = DAG.getNode(ISD::ZERO_EXTEND, dl,
        ThisElt = DAG.getNode(ISD::ZERO_EXTEND, dl, MVT::i16, Op.getOperand(i));
        ThisElt = DAG.getNode(ISD::SHL, dl, MVT::i16,
                              ThisElt, DAG.getConstant(8, MVT::i8));
          ThisElt = DAG.getNode(ISD::OR, dl, MVT::i16, ThisElt, LastElt);
        V = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, V, ThisElt,
                        DAG.getIntPtrConstant(i/2));
  return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V);
/// LowerBuildVectorv8i16 - Custom lower build_vector of v8i16.
Dan Gohman's avatar
Dan Gohman committed
static SDValue LowerBuildVectorv8i16(SDValue Op, unsigned NonZeros,
                                       unsigned NumNonZero, unsigned NumZero,
Evan Cheng's avatar
Evan Cheng committed
                                       SelectionDAG &DAG, TargetLowering &TLI) {
Dan Gohman's avatar
Dan Gohman committed
    return SDValue();
  DebugLoc dl = Op.getDebugLoc();
Dan Gohman's avatar
Dan Gohman committed
  SDValue V(0, 0);
  bool First = true;
  for (unsigned i = 0; i < 8; ++i) {
    bool isNonZero = (NonZeros & (1 << i)) != 0;
    if (isNonZero) {
      if (First) {
        if (NumZero)
          V = getZeroVector(MVT::v8i16, true, DAG, dl);
      V = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl,
                      DAG.getIntPtrConstant(i));
/// getVShift - Return a vector logical shift node.
///
static SDValue getVShift(bool isLeft, EVT VT, SDValue SrcOp,
                         unsigned NumBits, SelectionDAG &DAG,
                         const TargetLowering &TLI, DebugLoc dl) {
  bool isMMX = VT.getSizeInBits() == 64;
  EVT ShVT = isMMX ? MVT::v1i64 : MVT::v2i64;
  unsigned Opc = isLeft ? X86ISD::VSHL : X86ISD::VSRL;
  SrcOp = DAG.getNode(ISD::BIT_CONVERT, dl, ShVT, SrcOp);
  return DAG.getNode(ISD::BIT_CONVERT, dl, VT,
                     DAG.getNode(Opc, dl, ShVT, SrcOp,
Gabor Greif's avatar
Gabor Greif committed
                             DAG.getConstant(NumBits, TLI.getShiftAmountTy())));
Dan Gohman's avatar
Dan Gohman committed
SDValue
X86TargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG) {
  DebugLoc dl = Op.getDebugLoc();
  // All zero's are handled with pxor, all one's are handled with pcmpeqd.
Gabor Greif's avatar
Gabor Greif committed
  if (ISD::isBuildVectorAllZeros(Op.getNode())
      || ISD::isBuildVectorAllOnes(Op.getNode())) {
    // Canonicalize this to either <4 x i32> or <2 x i32> (SSE vs MMX) to
    // 1) ensure the zero vectors are CSE'd, and 2) ensure that i64 scalars are
    // eliminated on x86-32 hosts.
    if (Op.getValueType() == MVT::v4i32 || Op.getValueType() == MVT::v2i32)
      return getOnesVector(Op.getValueType(), DAG, dl);
    return getZeroVector(Op.getValueType(), Subtarget->hasSSE2(), DAG, dl);
  EVT VT = Op.getValueType();
  EVT ExtVT = VT.getVectorElementType();
  unsigned EVTBits = ExtVT.getSizeInBits();

  unsigned NumElems = Op.getNumOperands();
  unsigned NumZero  = 0;
  unsigned NumNonZero = 0;
  unsigned NonZeros = 0;
  bool IsAllConstants = true;
Dan Gohman's avatar
Dan Gohman committed
  SmallSet<SDValue, 8> Values;
  for (unsigned i = 0; i < NumElems; ++i) {
Dan Gohman's avatar
Dan Gohman committed
    SDValue Elt = Op.getOperand(i);
    if (Elt.getOpcode() == ISD::UNDEF)
      continue;
    Values.insert(Elt);
    if (Elt.getOpcode() != ISD::Constant &&
        Elt.getOpcode() != ISD::ConstantFP)
    // All undef vector. Return an UNDEF.  All zero vectors were handled above.
    return DAG.getUNDEF(VT);
  // Special case for single non-zero, non-undef, element.
    unsigned Idx = CountTrailingZeros_32(NonZeros);
Dan Gohman's avatar
Dan Gohman committed
    SDValue Item = Op.getOperand(Idx);
    // If this is an insertion of an i64 value on x86-32, and if the top bits of
    // the value are obviously zero, truncate the value to i32 and do the
    // insertion that way.  Only do this if the value is non-constant or if the
    // value is a constant being inserted into element 0.  It is cheaper to do
    // a constant pool load than it is to do a movd + shuffle.
    if (ExtVT == MVT::i64 && !Subtarget->is64Bit() &&
        (!IsAllConstants || Idx == 0)) {
      if (DAG.MaskedValueIsZero(Item, APInt::getBitsSet(64, 32, 64))) {
        // Handle MMX and SSE both.
        EVT VecVT = VT == MVT::v2i64 ? MVT::v4i32 : MVT::v2i32;
        unsigned VecElts = VT == MVT::v2i64 ? 4 : 2;
        // Truncate the value (which may itself be a constant) to i32, and
        // convert it to a vector with movd (S2V+shuffle to zero extend).
        Item = DAG.getNode(ISD::TRUNCATE, dl, MVT::i32, Item);
        Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VecVT, Item);
        Item = getShuffleVectorZeroOrUndef(Item, 0, true,
                                           Subtarget->hasSSE2(), DAG);
        // Now we have our 32-bit value zero extended in the low element of
        // a vector.  If Idx != 0, swizzle it into place.
        if (Idx != 0) {
          SmallVector<int, 4> Mask;
          Mask.push_back(Idx);
          for (unsigned i = 1; i != VecElts; ++i)
            Mask.push_back(i);
          Item = DAG.getVectorShuffle(VecVT, dl, Item,
                                      DAG.getUNDEF(Item.getValueType()),
        return DAG.getNode(ISD::BIT_CONVERT, dl, Op.getValueType(), Item);
Chris Lattner's avatar
Chris Lattner committed
    // If we have a constant or non-constant insertion into the low element of
    // a vector, we can do this with SCALAR_TO_VECTOR + shuffle of zero into
    // the rest of the elements.  This will be matched as movd/movq/movss/movsd
    // depending on what the source datatype is.
    if (Idx == 0) {
      if (NumZero == 0) {
        return DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Item);
      } else if (ExtVT == MVT::i32 || ExtVT == MVT::f32 || ExtVT == MVT::f64 ||
          (ExtVT == MVT::i64 && Subtarget->is64Bit())) {
        Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Item);
        // Turn it into a MOVL (i.e. movss, movsd, or movd) to a zero vector.
        return getShuffleVectorZeroOrUndef(Item, 0, true, Subtarget->hasSSE2(),
                                           DAG);
      } else if (ExtVT == MVT::i16 || ExtVT == MVT::i8) {
        Item = DAG.getNode(ISD::ZERO_EXTEND, dl, MVT::i32, Item);
        EVT MiddleVT = VT.getSizeInBits() == 64 ? MVT::v2i32 : MVT::v4i32;
        Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, MiddleVT, Item);
        Item = getShuffleVectorZeroOrUndef(Item, 0, true,
                                           Subtarget->hasSSE2(), DAG);
        return DAG.getNode(ISD::BIT_CONVERT, dl, VT, Item);
      }

    // Is it a vector logical left shift?
    if (NumElems == 2 && Idx == 1 &&
        X86::isZeroNode(Op.getOperand(0)) &&
        !X86::isZeroNode(Op.getOperand(1))) {
      unsigned NumBits = VT.getSizeInBits();
                       DAG.getNode(ISD::SCALAR_TO_VECTOR, dl,
                       NumBits/2, DAG, *this, dl);
    if (IsAllConstants) // Otherwise, it's better to do a constpool load.
Dan Gohman's avatar
Dan Gohman committed
      return SDValue();
Chris Lattner's avatar
Chris Lattner committed
    // Otherwise, if this is a vector with i32 or f32 elements, and the element
    // is a non-constant being inserted into an element other than the low one,
    // we can't use a constant pool load.  Instead, use SCALAR_TO_VECTOR (aka
    // movd/movss) to move this into the low element, then shuffle it into
    // place.
      Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Item);
      // Turn it into a shuffle of zero and zero-extended scalar to vector.
      Item = getShuffleVectorZeroOrUndef(Item, 0, NumZero > 0,
                                         Subtarget->hasSSE2(), DAG);
      for (unsigned i = 0; i < NumElems; i++)
        MaskVec.push_back(i == Idx ? 0 : 1);
      return DAG.getVectorShuffle(VT, dl, Item, DAG.getUNDEF(VT), &MaskVec[0]);
  // Splat is obviously ok. Let legalizer expand it to a shuffle.
  if (Values.size() == 1)
Dan Gohman's avatar
Dan Gohman committed
    return SDValue();
  // A vector full of immediates; various special cases are already
  // handled, so this is best done with a single constant-pool load.
Dan Gohman's avatar
Dan Gohman committed
    return SDValue();
  // Let legalizer expand 2-wide build_vectors.
  if (EVTBits == 64) {
    if (NumNonZero == 1) {
      // One half is zero or undef.
      unsigned Idx = CountTrailingZeros_32(NonZeros);
      SDValue V2 = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT,
      return getShuffleVectorZeroOrUndef(V2, Idx, true,
                                         Subtarget->hasSSE2(), DAG);
Dan Gohman's avatar
Dan Gohman committed
    return SDValue();

  // If element VT is < 32 bits, convert it to inserts into a zero vector.
  if (EVTBits == 8 && NumElems == 16) {
Dan Gohman's avatar
Dan Gohman committed
    SDValue V = LowerBuildVectorv16i8(Op, NonZeros,NumNonZero,NumZero, DAG,
Evan Cheng's avatar
Evan Cheng committed
                                        *this);
  if (EVTBits == 16 && NumElems == 8) {
Dan Gohman's avatar
Dan Gohman committed
    SDValue V = LowerBuildVectorv8i16(Op, NonZeros,NumNonZero,NumZero, DAG,
Evan Cheng's avatar
Evan Cheng committed
                                        *this);
  }

  // If element VT is == 32 bits, turn it into a number of shuffles.
Dan Gohman's avatar
Dan Gohman committed
  SmallVector<SDValue, 8> V;
  if (NumElems == 4 && NumZero > 0) {
    for (unsigned i = 0; i < 4; ++i) {
      bool isZero = !(NonZeros & (1 << i));
      if (isZero)
        V[i] = getZeroVector(VT, Subtarget->hasSSE2(), DAG, dl);
        V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Op.getOperand(i));
    }

    for (unsigned i = 0; i < 2; ++i) {
      switch ((NonZeros & (0x3 << i*2)) >> (i*2)) {
        default: break;
        case 0:
          V[i] = V[i*2];  // Must be a zero vector.
          break;
        case 1:
          V[i] = getMOVL(DAG, dl, VT, V[i*2+1], V[i*2]);
          V[i] = getMOVL(DAG, dl, VT, V[i*2], V[i*2+1]);
          V[i] = getUnpackl(DAG, dl, VT, V[i*2], V[i*2+1]);
    bool Reverse = (NonZeros & 0x3) == 2;
    for (unsigned i = 0; i < 2; ++i)
      MaskVec.push_back(Reverse ? 1-i : i);
    Reverse = ((NonZeros & (0x3 << 2)) >> 2) == 2;
    for (unsigned i = 0; i < 2; ++i)
      MaskVec.push_back(Reverse ? 1-i+NumElems : i+NumElems);
    return DAG.getVectorShuffle(VT, dl, V[0], V[1], &MaskVec[0]);
    // If we have SSE 4.1, Expand into a number of inserts unless the number of
    // values to be inserted is equal to the number of elements, in which case
    // use the unpack code below in the hopes of matching the consecutive elts
    // load merge pattern for shuffles.
    // FIXME: We could probably just check that here directly.
    if (Values.size() < NumElems && VT.getSizeInBits() == 128 &&
        getSubtarget()->hasSSE41()) {
      V[0] = DAG.getUNDEF(VT);
      for (unsigned i = 0; i < NumElems; ++i)
        if (Op.getOperand(i).getOpcode() != ISD::UNDEF)
          V[0] = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, VT, V[0],
                             Op.getOperand(i), DAG.getIntPtrConstant(i));
      return V[0];
    }
    // Expand into a number of unpckl*.
    // e.g. for v4f32
    //   Step 1: unpcklps 0, 2 ==> X: <?, ?, 2, 0>
    //         : unpcklps 1, 3 ==> Y: <?, ?, 3, 1>
    //   Step 2: unpcklps X, Y ==>    <3, 2, 1, 0>
    for (unsigned i = 0; i < NumElems; ++i)
      V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, dl, VT, Op.getOperand(i));
    NumElems >>= 1;
    while (NumElems != 0) {
      for (unsigned i = 0; i < NumElems; ++i)
        V[i] = getUnpackl(DAG, dl, VT, V[i], V[i + NumElems]);
Dan Gohman's avatar
Dan Gohman committed
  return SDValue();
// v8i16 shuffles - Prefer shuffles in the following order:
// 1. [all]   pshuflw, pshufhw, optional move
// 2. [ssse3] 1 x pshufb
// 3. [ssse3] 2 x pshufb + 1 x por
// 4. [all]   mov + pshuflw + pshufhw + N x (pextrw + pinsrw)
SDValue LowerVECTOR_SHUFFLEv8i16(ShuffleVectorSDNode *SVOp,
                                 SelectionDAG &DAG, X86TargetLowering &TLI) {
  SDValue V1 = SVOp->getOperand(0);
  SDValue V2 = SVOp->getOperand(1);
  DebugLoc dl = SVOp->getDebugLoc();
  SmallVector<int, 8> MaskVals;

  // Determine if more than 1 of the words in each of the low and high quadwords
  // of the result come from the same quadword of one of the two inputs.  Undef
  // mask values count as coming from any quadword, for better codegen.
  SmallVector<unsigned, 4> LoQuad(4);
  SmallVector<unsigned, 4> HiQuad(4);
  BitVector InputQuads(4);
  for (unsigned i = 0; i < 8; ++i) {
    SmallVectorImpl<unsigned> &Quad = i < 4 ? LoQuad : HiQuad;
    MaskVals.push_back(EltIdx);
    if (EltIdx < 0) {
      ++Quad[0];
      ++Quad[1];
      ++Quad[2];
      ++Quad[3];
    }
    ++Quad[EltIdx / 4];
    InputQuads.set(EltIdx / 4);
  int BestLoQuad = -1;
  unsigned MaxQuad = 1;
  for (unsigned i = 0; i < 4; ++i) {
    if (LoQuad[i] > MaxQuad) {
      BestLoQuad = i;
      MaxQuad = LoQuad[i];
  int BestHiQuad = -1;
  MaxQuad = 1;
  for (unsigned i = 0; i < 4; ++i) {
    if (HiQuad[i] > MaxQuad) {
      BestHiQuad = i;
      MaxQuad = HiQuad[i];
  // For SSSE3, If all 8 words of the result come from only 1 quadword of each
  // of the two input vectors, shuffle them into one input vector so only a
  // single pshufb instruction is necessary. If There are more than 2 input
  // quads, disable the next transformation since it does not help SSSE3.
  bool V1Used = InputQuads[0] || InputQuads[1];
  bool V2Used = InputQuads[2] || InputQuads[3];
  if (TLI.getSubtarget()->hasSSSE3()) {
    if (InputQuads.count() == 2 && V1Used && V2Used) {
      BestLoQuad = InputQuads.find_first();
      BestHiQuad = InputQuads.find_next(BestLoQuad);
    }
    if (InputQuads.count() > 2) {
      BestLoQuad = -1;
      BestHiQuad = -1;
    }
  }
  // If BestLoQuad or BestHiQuad are set, shuffle the quads together and update
  // the shuffle mask.  If a quad is scored as -1, that means that it contains
  // words from all 4 input quadwords.
  SDValue NewV;
  if (BestLoQuad >= 0 || BestHiQuad >= 0) {
    SmallVector<int, 8> MaskV;
    MaskV.push_back(BestLoQuad < 0 ? 0 : BestLoQuad);
    MaskV.push_back(BestHiQuad < 0 ? 1 : BestHiQuad);
    NewV = DAG.getVectorShuffle(MVT::v2i64, dl,
                  DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v2i64, V1),
                  DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v2i64, V2), &MaskV[0]);
    NewV = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, NewV);
    // Rewrite the MaskVals and assign NewV to V1 if NewV now contains all the
    // source words for the shuffle, to aid later transformations.
    bool AllWordsInNewV = true;
    for (unsigned i = 0; i != 8; ++i) {
      int idx = MaskVals[i];
      if (idx < 0 || (idx/4) == BestLoQuad || (idx/4) == BestHiQuad)
        continue;
      AllWordsInNewV = false;
      break;
    bool pshuflw = AllWordsInNewV, pshufhw = AllWordsInNewV;
    if (AllWordsInNewV) {
      for (int i = 0; i != 8; ++i) {
        int idx = MaskVals[i];
        if (idx < 0)
          continue;
        idx = MaskVals[i] = (idx / 4) == BestLoQuad ? (idx & 3) : (idx & 3) + 4;
        if ((idx != i) && idx < 4)
          pshufhw = false;
        if ((idx != i) && idx > 3)
          pshuflw = false;
      V1 = NewV;
      V2Used = false;
      BestLoQuad = 0;
      BestHiQuad = 1;
    // If we've eliminated the use of V2, and the new mask is a pshuflw or
    // pshufhw, that's as cheap as it gets.  Return the new shuffle.
    if ((pshufhw && InOrder[0]) || (pshuflw && InOrder[1])) {
      return DAG.getVectorShuffle(MVT::v8i16, dl, NewV,
  // If we have SSSE3, and all words of the result are from 1 input vector,
  // case 2 is generated, otherwise case 3 is generated.  If no SSSE3
  // is present, fall back to case 4.
  if (TLI.getSubtarget()->hasSSSE3()) {
    SmallVector<SDValue,16> pshufbMask;
    // If we have elements from both input vectors, set the high bit of the
    // shuffle mask element to zero out elements that come from V2 in the V1
    // mask, and elements that come from V1 in the V2 mask, so that the two
    // results can be OR'd together.
    bool TwoInputs = V1Used && V2Used;
      int EltIdx = MaskVals[i] * 2;
      if (TwoInputs && (EltIdx >= 16)) {
        pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
        pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
      pshufbMask.push_back(DAG.getConstant(EltIdx,   MVT::i8));
      pshufbMask.push_back(DAG.getConstant(EltIdx+1, MVT::i8));
    V1 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V1);
    V1 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V1,
                     DAG.getNode(ISD::BUILD_VECTOR, dl,
      return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
    // Calculate the shuffle mask for the second input, shuffle it, and
    // OR it with the first shuffled input.
    pshufbMask.clear();
    for (unsigned i = 0; i != 8; ++i) {
      int EltIdx = MaskVals[i] * 2;
      if (EltIdx < 16) {
        pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
        pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
      pshufbMask.push_back(DAG.getConstant(EltIdx - 16, MVT::i8));
      pshufbMask.push_back(DAG.getConstant(EltIdx - 15, MVT::i8));
    V2 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, V2);
    V2 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V2,
                     DAG.getNode(ISD::BUILD_VECTOR, dl,
                                 MVT::v16i8, &pshufbMask[0], 16));
    V1 = DAG.getNode(ISD::OR, dl, MVT::v16i8, V1, V2);
    return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
  }

  // If BestLoQuad >= 0, generate a pshuflw to put the low elements in order,
  // and update MaskVals with new element order.
  BitVector InOrder(8);
  if (BestLoQuad >= 0) {
    for (int i = 0; i != 4; ++i) {
      int idx = MaskVals[i];
      if (idx < 0) {
        InOrder.set(i);
      } else if ((idx / 4) == BestLoQuad) {
        InOrder.set(i);
      } else {
    for (unsigned i = 4; i != 8; ++i)
    NewV = DAG.getVectorShuffle(MVT::v8i16, dl, NewV, DAG.getUNDEF(MVT::v8i16),
  // If BestHi >= 0, generate a pshufhw to put the high elements in order,
  // and update MaskVals with the new element order.
  if (BestHiQuad >= 0) {
    for (unsigned i = 0; i != 4; ++i)
    for (unsigned i = 4; i != 8; ++i) {
      int idx = MaskVals[i];
      if (idx < 0) {
        InOrder.set(i);
      } else if ((idx / 4) == BestHiQuad) {
        InOrder.set(i);
      } else {
    NewV = DAG.getVectorShuffle(MVT::v8i16, dl, NewV, DAG.getUNDEF(MVT::v8i16),
  // In case BestHi & BestLo were both -1, which means each quadword has a word
  // from each of the four input quadwords, calculate the InOrder bitvector now
  // before falling through to the insert/extract cleanup.
  if (BestLoQuad == -1 && BestHiQuad == -1) {
    NewV = V1;
    for (int i = 0; i != 8; ++i)
      if (MaskVals[i] < 0 || MaskVals[i] == i)
        InOrder.set(i);
  }
  // The other elements are put in the right place using pextrw and pinsrw.
  for (unsigned i = 0; i != 8; ++i) {
    if (InOrder[i])
      continue;
    int EltIdx = MaskVals[i];
    if (EltIdx < 0)
      continue;
    SDValue ExtOp = (EltIdx < 8)
    ? DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, V1,
                  DAG.getIntPtrConstant(EltIdx))
    : DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, V2,
                  DAG.getIntPtrConstant(EltIdx - 8));
    NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, ExtOp,
                       DAG.getIntPtrConstant(i));
// v16i8 shuffles - Prefer shuffles in the following order:
// 1. [ssse3] 1 x pshufb
// 2. [ssse3] 2 x pshufb + 1 x por
// 3. [all]   v8i16 shuffle + N x pextrw + rotate + pinsrw
static
SDValue LowerVECTOR_SHUFFLEv16i8(ShuffleVectorSDNode *SVOp,
                                 SelectionDAG &DAG, X86TargetLowering &TLI) {
  SDValue V1 = SVOp->getOperand(0);
  SDValue V2 = SVOp->getOperand(1);
  DebugLoc dl = SVOp->getDebugLoc();
  SmallVector<int, 16> MaskVals;
  // If we have SSSE3, case 1 is generated when all result bytes come from
  // one of  the inputs.  Otherwise, case 2 is generated.  If no SSSE3 is
  // present, fall back to case 3.
  // FIXME: kill V2Only once shuffles are canonizalized by getNode.
  bool V1Only = true;
  bool V2Only = true;
  for (unsigned i = 0; i < 16; ++i) {
    if (EltIdx < 0)
      continue;
    if (EltIdx < 16)
      V2Only = false;
    else
      V1Only = false;
  }
  // If SSSE3, use 1 pshufb instruction per vector with elements in the result.
  if (TLI.getSubtarget()->hasSSSE3()) {
    SmallVector<SDValue,16> pshufbMask;
    // If all result elements are from one input vector, then only translate
    // undef mask values to 0x80 (zero out result) in the pshufb mask.
    //
    // Otherwise, we have elements from both input vectors, and must zero out
    // elements that come from V2 in the first mask, and V1 in the second mask
    // so that we can OR them together.
    bool TwoInputs = !(V1Only || V2Only);
    for (unsigned i = 0; i != 16; ++i) {
      int EltIdx = MaskVals[i];
      if (EltIdx < 0 || (TwoInputs && EltIdx >= 16)) {
        pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
      pshufbMask.push_back(DAG.getConstant(EltIdx, MVT::i8));
    // If all the elements are from V2, assign it to V1 and return after
    // building the first pshufb.
    if (V2Only)
      V1 = V2;
    V1 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V1,
                     DAG.getNode(ISD::BUILD_VECTOR, dl,
    if (!TwoInputs)
      return V1;
    // Calculate the shuffle mask for the second input, shuffle it, and
    // OR it with the first shuffled input.
    pshufbMask.clear();
    for (unsigned i = 0; i != 16; ++i) {
      int EltIdx = MaskVals[i];
      if (EltIdx < 16) {
        pshufbMask.push_back(DAG.getConstant(0x80, MVT::i8));
      pshufbMask.push_back(DAG.getConstant(EltIdx - 16, MVT::i8));
    V2 = DAG.getNode(X86ISD::PSHUFB, dl, MVT::v16i8, V2,
                     DAG.getNode(ISD::BUILD_VECTOR, dl,
                                 MVT::v16i8, &pshufbMask[0], 16));
    return DAG.getNode(ISD::OR, dl, MVT::v16i8, V1, V2);
  // No SSSE3 - Calculate in place words and then fix all out of place words
  // With 0-16 extracts & inserts.  Worst case is 16 bytes out of order from
  // the 16 different words that comprise the two doublequadword input vectors.
  V1 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V1);
  V2 = DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v8i16, V2);
  SDValue NewV = V2Only ? V2 : V1;
  for (int i = 0; i != 8; ++i) {
    int Elt0 = MaskVals[i*2];
    int Elt1 = MaskVals[i*2+1];
    // This word of the result is all undef, skip it.
    if (Elt0 < 0 && Elt1 < 0)
      continue;
    // This word of the result is already in the correct place, skip it.
    if (V1Only && (Elt0 == i*2) && (Elt1 == i*2+1))
      continue;
    if (V2Only && (Elt0 == i*2+16) && (Elt1 == i*2+17))
      continue;
    SDValue Elt0Src = Elt0 < 16 ? V1 : V2;
    SDValue Elt1Src = Elt1 < 16 ? V1 : V2;
    SDValue InsElt;

    // If Elt0 and Elt1 are defined, are consecutive, and can be load
    // using a single extract together, load it and store it.
    if ((Elt0 >= 0) && ((Elt0 + 1) == Elt1) && ((Elt0 & 1) == 0)) {
      InsElt = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, Elt1Src,
      NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, InsElt,
    // If Elt1 is defined, extract it from the appropriate source.  If the
    // source byte is not also odd, shift the extracted word left 8 bits
    // otherwise clear the bottom 8 bits if we need to do an or.
      InsElt = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16, Elt1Src,
                           DAG.getIntPtrConstant(Elt1 / 2));
      if ((Elt1 & 1) == 0)
        InsElt = DAG.getNode(ISD::SHL, dl, MVT::i16, InsElt,
                             DAG.getConstant(8, TLI.getShiftAmountTy()));
        InsElt = DAG.getNode(ISD::AND, dl, MVT::i16, InsElt,
                             DAG.getConstant(0xFF00, MVT::i16));
    }
    // If Elt0 is defined, extract it from the appropriate source.  If the
    // source byte is not also even, shift the extracted word right 8 bits. If
    // Elt1 was also defined, OR the extracted values together before
    // inserting them in the result.
    if (Elt0 >= 0) {
      SDValue InsElt0 = DAG.getNode(ISD::EXTRACT_VECTOR_ELT, dl, MVT::i16,
                                    Elt0Src, DAG.getIntPtrConstant(Elt0 / 2));
      if ((Elt0 & 1) != 0)
        InsElt0 = DAG.getNode(ISD::SRL, dl, MVT::i16, InsElt0,
                              DAG.getConstant(8, TLI.getShiftAmountTy()));
        InsElt0 = DAG.getNode(ISD::AND, dl, MVT::i16, InsElt0,
                             DAG.getConstant(0x00FF, MVT::i16));
      InsElt = Elt1 >= 0 ? DAG.getNode(ISD::OR, dl, MVT::i16, InsElt, InsElt0)
    NewV = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, MVT::v8i16, NewV, InsElt,
                       DAG.getIntPtrConstant(i));
  return DAG.getNode(ISD::BIT_CONVERT, dl, MVT::v16i8, NewV);
/// RewriteAsNarrowerShuffle - Try rewriting v8i16 and v16i8 shuffles as 4 wide
/// ones, or rewriting v4i32 / v2f32 as 2 wide ones if possible. This can be
/// done when every pair / quad of shuffle mask elements point to elements in
/// the right sequence. e.g.
/// vector_shuffle <>, <>, < 3, 4, | 10, 11, | 0, 1, | 14, 15>
static
SDValue RewriteAsNarrowerShuffle(ShuffleVectorSDNode *SVOp,
                                 SelectionDAG &DAG,
                                 TargetLowering &TLI, DebugLoc dl) {
  SDValue V1 = SVOp->getOperand(0);
  SDValue V2 = SVOp->getOperand(1);
  unsigned NumElems = VT.getVectorNumElements();
  unsigned NewWidth = (NumElems == 4) ? 2 : 4;
  EVT MaskVT = MVT::getIntVectorWithNumElements(NewWidth);
  EVT MaskEltVT = MaskVT.getVectorElementType();
  EVT NewVT = MaskVT;
  default: assert(false && "Unexpected!");
  case MVT::v4f32: NewVT = MVT::v2f64; break;
  case MVT::v4i32: NewVT = MVT::v2i64; break;
  case MVT::v8i16: NewVT = MVT::v4i32; break;
  case MVT::v16i8: NewVT = MVT::v4i32; break;
  int Scale = NumElems / NewWidth;
  SmallVector<int, 8> MaskVec;
  for (unsigned i = 0; i < NumElems; i += Scale) {
    int StartIdx = -1;
    for (int j = 0; j < Scale; ++j) {
      int EltIdx = SVOp->getMaskElt(i+j);
      if (EltIdx < 0)
        StartIdx = EltIdx - (EltIdx % Scale);