Skip to content
RegAllocGreedy.cpp 58.5 KiB
Newer Older
//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the RAGreedy function pass for register allocation in
// optimized builds.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "regalloc"
#include "LiveDebugVariables.h"
#include "LiveRangeEdit.h"
#include "RegAllocBase.h"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;

STATISTIC(NumGlobalSplits, "Number of split global live ranges");
STATISTIC(NumLocalSplits,  "Number of split local live ranges");
STATISTIC(NumEvicted,      "Number of interferences evicted");

static cl::opt<SplitEditor::ComplementSpillMode>
SplitSpillMode("split-spill-mode", cl::Hidden,
  cl::desc("Spill mode for splitting live ranges"),
  cl::values(clEnumValN(SplitEditor::SM_Partition, "default", "Default"),
             clEnumValN(SplitEditor::SM_Size,  "size",  "Optimize for size"),
             clEnumValN(SplitEditor::SM_Speed, "speed", "Optimize for speed"),
             clEnumValEnd),
  cl::init(SplitEditor::SM_Partition));

static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
                                       createGreedyRegisterAllocator);

namespace {
class RAGreedy : public MachineFunctionPass,
                 public RegAllocBase,
                 private LiveRangeEdit::Delegate {

  // context
  MachineFunction *MF;

  // analyses
  LiveStacks *LS;
  MachineDominatorTree *DomTree;
  EdgeBundles *Bundles;
  SpillPlacement *SpillPlacer;
  LiveDebugVariables *DebugVars;
  // state
  std::auto_ptr<Spiller> SpillerInstance;
  std::priority_queue<std::pair<unsigned, unsigned> > Queue;

  // Live ranges pass through a number of stages as we try to allocate them.
  // Some of the stages may also create new live ranges:
  //
  // - Region splitting.
  // - Per-block splitting.
  // - Local splitting.
  // - Spilling.
  //
  // Ranges produced by one of the stages skip the previous stages when they are
  // dequeued. This improves performance because we can skip interference checks
  // that are unlikely to give any results. It also guarantees that the live
  // range splitting algorithm terminates, something that is otherwise hard to
  // ensure.
  enum LiveRangeStage {
    /// Newly created live range that has never been queued.
    RS_New,

    /// Only attempt assignment and eviction. Then requeue as RS_Split.
    RS_Assign,

    /// Attempt live range splitting if assignment is impossible.
    RS_Split,

    /// Attempt more aggressive live range splitting that is guaranteed to make
    /// progress.  This is used for split products that may not be making
    /// progress.
    RS_Split2,

    /// Live range will be spilled.  No more splitting will be attempted.
    RS_Spill,

    /// There is nothing more we can do to this live range.  Abort compilation
    /// if it can't be assigned.
    RS_Done
  static const char *const StageName[];

  // RegInfo - Keep additional information about each live range.
  struct RegInfo {
    LiveRangeStage Stage;

    // Cascade - Eviction loop prevention. See canEvictInterference().
    unsigned Cascade;

    RegInfo() : Stage(RS_New), Cascade(0) {}
  };

  IndexedMap<RegInfo, VirtReg2IndexFunctor> ExtraRegInfo;

  LiveRangeStage getStage(const LiveInterval &VirtReg) const {
    return ExtraRegInfo[VirtReg.reg].Stage;
  }

  void setStage(const LiveInterval &VirtReg, LiveRangeStage Stage) {
    ExtraRegInfo.resize(MRI->getNumVirtRegs());
    ExtraRegInfo[VirtReg.reg].Stage = Stage;
  }

  template<typename Iterator>
  void setStage(Iterator Begin, Iterator End, LiveRangeStage NewStage) {
    ExtraRegInfo.resize(MRI->getNumVirtRegs());
    for (;Begin != End; ++Begin) {
      unsigned Reg = (*Begin)->reg;
      if (ExtraRegInfo[Reg].Stage == RS_New)
        ExtraRegInfo[Reg].Stage = NewStage;
  /// Cost of evicting interference.
  struct EvictionCost {
    unsigned BrokenHints; ///< Total number of broken hints.
    float MaxWeight;      ///< Maximum spill weight evicted.

    EvictionCost(unsigned B = 0) : BrokenHints(B), MaxWeight(0) {}

    bool operator<(const EvictionCost &O) const {
      if (BrokenHints != O.BrokenHints)
        return BrokenHints < O.BrokenHints;
      return MaxWeight < O.MaxWeight;
    }
  };

  /// Cached per-block interference maps
  InterferenceCache IntfCache;

  /// All basic blocks where the current register has uses.
  SmallVector<SpillPlacement::BlockConstraint, 8> SplitConstraints;
  /// Global live range splitting candidate info.
  struct GlobalSplitCandidate {
    // Register intended for assignment, or 0.

    // SplitKit interval index for this candidate.
    unsigned IntvIdx;

    // Interference for PhysReg.
    InterferenceCache::Cursor Intf;

    // Bundles where this candidate should be live.
    SmallVector<unsigned, 8> ActiveBlocks;

    void reset(InterferenceCache &Cache, unsigned Reg) {
      PhysReg = Reg;
      Intf.setPhysReg(Cache, Reg);
      LiveBundles.clear();
      ActiveBlocks.clear();
    }

    // Set B[i] = C for every live bundle where B[i] was NoCand.
    unsigned getBundles(SmallVectorImpl<unsigned> &B, unsigned C) {
      unsigned Count = 0;
      for (int i = LiveBundles.find_first(); i >= 0;
           i = LiveBundles.find_next(i))
        if (B[i] == NoCand) {
          B[i] = C;
          Count++;
        }
      return Count;
    }
  };

  /// Candidate info for for each PhysReg in AllocationOrder.
  /// This vector never shrinks, but grows to the size of the largest register
  /// class.
  SmallVector<GlobalSplitCandidate, 32> GlobalCand;

  enum { NoCand = ~0u };

  /// Candidate map. Each edge bundle is assigned to a GlobalCand entry, or to
  /// NoCand which indicates the stack interval.
  SmallVector<unsigned, 32> BundleCand;

public:
  RAGreedy();

  /// Return the pass name.
  virtual const char* getPassName() const {
  }

  /// RAGreedy analysis usage.
  virtual void getAnalysisUsage(AnalysisUsage &AU) const;
  virtual void releaseMemory();
  virtual Spiller &spiller() { return *SpillerInstance; }
  virtual void enqueue(LiveInterval *LI);
  virtual LiveInterval *dequeue();
  virtual unsigned selectOrSplit(LiveInterval&,
                                 SmallVectorImpl<LiveInterval*>&);

  /// Perform register allocation.
  virtual bool runOnMachineFunction(MachineFunction &mf);

  static char ID;
  bool LRE_CanEraseVirtReg(unsigned);
  void LRE_WillShrinkVirtReg(unsigned);
  void LRE_DidCloneVirtReg(unsigned, unsigned);
  bool addSplitConstraints(InterferenceCache::Cursor, float&);
  void addThroughConstraints(InterferenceCache::Cursor, ArrayRef<unsigned>);
  void growRegion(GlobalSplitCandidate &Cand);
  float calcGlobalSplitCost(GlobalSplitCandidate&);
  bool calcCompactRegion(GlobalSplitCandidate&);
  void splitAroundRegion(LiveRangeEdit&, ArrayRef<unsigned>);
  void calcGapWeights(unsigned, SmallVectorImpl<float>&);
  bool shouldEvict(LiveInterval &A, bool, LiveInterval &B, bool);
  bool canEvictInterference(LiveInterval&, unsigned, bool, EvictionCost&);
  void evictInterference(LiveInterval&, unsigned,
                         SmallVectorImpl<LiveInterval*>&);
  unsigned tryAssign(LiveInterval&, AllocationOrder&,
                     SmallVectorImpl<LiveInterval*>&);
  unsigned tryEvict(LiveInterval&, AllocationOrder&,
                    SmallVectorImpl<LiveInterval*>&, unsigned = ~0u);
  unsigned tryRegionSplit(LiveInterval&, AllocationOrder&,
                          SmallVectorImpl<LiveInterval*>&);
  unsigned tryBlockSplit(LiveInterval&, AllocationOrder&,
                         SmallVectorImpl<LiveInterval*>&);
  unsigned tryLocalSplit(LiveInterval&, AllocationOrder&,
    SmallVectorImpl<LiveInterval*>&);
  unsigned trySplit(LiveInterval&, AllocationOrder&,
                    SmallVectorImpl<LiveInterval*>&);
};
} // end anonymous namespace

char RAGreedy::ID = 0;

#ifndef NDEBUG
const char *const RAGreedy::StageName[] = {
// Hysteresis to use when comparing floats.
// This helps stabilize decisions based on float comparisons.
const float Hysteresis = 0.98f;


FunctionPass* llvm::createGreedyRegisterAllocator() {
  return new RAGreedy();
}

RAGreedy::RAGreedy(): MachineFunctionPass(ID) {
  initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
  initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
  initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
  initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
  initializeMachineSchedulerPassPass(*PassRegistry::getPassRegistry());
  initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
  initializeLiveStacksPass(*PassRegistry::getPassRegistry());
  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
  initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
  initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
  initializeEdgeBundlesPass(*PassRegistry::getPassRegistry());
  initializeSpillPlacementPass(*PassRegistry::getPassRegistry());
}

void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const {
  AU.setPreservesCFG();
  AU.addRequired<AliasAnalysis>();
  AU.addPreserved<AliasAnalysis>();
  AU.addRequired<LiveIntervals>();
  AU.addPreserved<SlotIndexes>();
  AU.addRequired<LiveDebugVariables>();
  AU.addPreserved<LiveDebugVariables>();
  if (StrongPHIElim)
    AU.addRequiredID(StrongPHIEliminationID);
  AU.addRequiredTransitiveID(RegisterCoalescerPassID);
  if (EnableMachineSched)
    AU.addRequiredID(MachineSchedulerPassID);
  AU.addRequired<CalculateSpillWeights>();
  AU.addRequired<LiveStacks>();
  AU.addPreserved<LiveStacks>();
  AU.addRequired<MachineDominatorTree>();
  AU.addPreserved<MachineDominatorTree>();
  AU.addRequired<MachineLoopInfo>();
  AU.addPreserved<MachineLoopInfo>();
  AU.addRequired<VirtRegMap>();
  AU.addPreserved<VirtRegMap>();
  AU.addRequired<EdgeBundles>();
  AU.addRequired<SpillPlacement>();
  MachineFunctionPass::getAnalysisUsage(AU);
}


//===----------------------------------------------------------------------===//
//                     LiveRangeEdit delegate methods
//===----------------------------------------------------------------------===//

bool RAGreedy::LRE_CanEraseVirtReg(unsigned VirtReg) {
  if (unsigned PhysReg = VRM->getPhys(VirtReg)) {
    unassign(LIS->getInterval(VirtReg), PhysReg);
    return true;
  }
  // Unassigned virtreg is probably in the priority queue.
  // RegAllocBase will erase it after dequeueing.
  return false;
}
void RAGreedy::LRE_WillShrinkVirtReg(unsigned VirtReg) {
  unsigned PhysReg = VRM->getPhys(VirtReg);
  if (!PhysReg)
    return;

  // Register is assigned, put it back on the queue for reassignment.
  LiveInterval &LI = LIS->getInterval(VirtReg);
  unassign(LI, PhysReg);
  enqueue(&LI);
}

void RAGreedy::LRE_DidCloneVirtReg(unsigned New, unsigned Old) {
  // Cloning a register we haven't even heard about yet?  Just ignore it.
  if (!ExtraRegInfo.inBounds(Old))
    return;

  // LRE may clone a virtual register because dead code elimination causes it to
  // be split into connected components. The new components are much smaller
  // than the original, so they should get a new chance at being assigned.
  // same stage as the parent.
  ExtraRegInfo[Old].Stage = RS_Assign;
  ExtraRegInfo.grow(New);
  ExtraRegInfo[New] = ExtraRegInfo[Old];
void RAGreedy::releaseMemory() {
  SpillerInstance.reset(0);
  GlobalCand.clear();
  RegAllocBase::releaseMemory();
}

void RAGreedy::enqueue(LiveInterval *LI) {
  // Prioritize live ranges by size, assigning larger ranges first.
  // The queue holds (size, reg) pairs.
  const unsigned Size = LI->getSize();
  const unsigned Reg = LI->reg;
  assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
         "Can only enqueue virtual registers");
  ExtraRegInfo.grow(Reg);
  if (ExtraRegInfo[Reg].Stage == RS_New)
    ExtraRegInfo[Reg].Stage = RS_Assign;
  if (ExtraRegInfo[Reg].Stage == RS_Split) {
    // Unsplit ranges that couldn't be allocated immediately are deferred until
    // everything else has been allocated.
    Prio = Size;
    // Everything is allocated in long->short order. Long ranges that don't fit
    // should be spilled (or split) ASAP so they don't create interference.
    // Boost ranges that have a physical register hint.
    if (TargetRegisterInfo::isPhysicalRegister(VRM->getRegAllocPref(Reg)))
      Prio |= (1u << 30);
  }

  Queue.push(std::make_pair(Prio, Reg));
LiveInterval *RAGreedy::dequeue() {
  if (Queue.empty())
    return 0;
  LiveInterval *LI = &LIS->getInterval(Queue.top().second);
  Queue.pop();
  return LI;
}

//===----------------------------------------------------------------------===//
//                            Direct Assignment
//===----------------------------------------------------------------------===//

/// tryAssign - Try to assign VirtReg to an available register.
unsigned RAGreedy::tryAssign(LiveInterval &VirtReg,
                             AllocationOrder &Order,
                             SmallVectorImpl<LiveInterval*> &NewVRegs) {
  Order.rewind();
  unsigned PhysReg;
  while ((PhysReg = Order.next()))
    if (!checkPhysRegInterference(VirtReg, PhysReg))
      break;
  if (!PhysReg || Order.isHint(PhysReg))
    return PhysReg;

  // PhysReg is available, but there may be a better choice.

  // If we missed a simple hint, try to cheaply evict interference from the
  // preferred register.
  if (unsigned Hint = MRI->getSimpleHint(VirtReg.reg))
    if (Order.isHint(Hint)) {
      DEBUG(dbgs() << "missed hint " << PrintReg(Hint, TRI) << '\n');
      EvictionCost MaxCost(1);
      if (canEvictInterference(VirtReg, Hint, true, MaxCost)) {
        evictInterference(VirtReg, Hint, NewVRegs);
        return Hint;
      }
    }

  // Try to evict interference from a cheaper alternative.
  unsigned Cost = TRI->getCostPerUse(PhysReg);

  // Most registers have 0 additional cost.
  if (!Cost)
    return PhysReg;

  DEBUG(dbgs() << PrintReg(PhysReg, TRI) << " is available at cost " << Cost
               << '\n');
  unsigned CheapReg = tryEvict(VirtReg, Order, NewVRegs, Cost);
  return CheapReg ? CheapReg : PhysReg;
}


//===----------------------------------------------------------------------===//
//                         Interference eviction
//===----------------------------------------------------------------------===//
/// shouldEvict - determine if A should evict the assigned live range B. The
/// eviction policy defined by this function together with the allocation order
/// defined by enqueue() decides which registers ultimately end up being split
/// and spilled.
/// Cascade numbers are used to prevent infinite loops if this function is a
/// cyclic relation.
///
/// @param A          The live range to be assigned.
/// @param IsHint     True when A is about to be assigned to its preferred
///                   register.
/// @param B          The live range to be evicted.
/// @param BreaksHint True when B is already assigned to its preferred register.
bool RAGreedy::shouldEvict(LiveInterval &A, bool IsHint,
                           LiveInterval &B, bool BreaksHint) {
  bool CanSplit = getStage(B) < RS_Spill;

  // Be fairly aggressive about following hints as long as the evictee can be
  // split.
  if (CanSplit && IsHint && !BreaksHint)
    return true;

/// canEvictInterference - Return true if all interferences between VirtReg and
/// PhysReg can be evicted.  When OnlyCheap is set, don't do anything
///
/// @param VirtReg Live range that is about to be assigned.
/// @param PhysReg Desired register for assignment.
/// @prarm IsHint  True when PhysReg is VirtReg's preferred register.
/// @param MaxCost Only look for cheaper candidates and update with new cost
///                when returning true.
/// @returns True when interference can be evicted cheaper than MaxCost.
bool RAGreedy::canEvictInterference(LiveInterval &VirtReg, unsigned PhysReg,
                                    bool IsHint, EvictionCost &MaxCost) {
  // Find VirtReg's cascade number. This will be unassigned if VirtReg was never
  // involved in an eviction before. If a cascade number was assigned, deny
  // evicting anything with the same or a newer cascade number. This prevents
  // infinite eviction loops.
  //
  // This works out so a register without a cascade number is allowed to evict
  // anything, and it can be evicted by anything.
  unsigned Cascade = ExtraRegInfo[VirtReg.reg].Cascade;
  if (!Cascade)
    Cascade = NextCascade;

  for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
    LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
    // If there is 10 or more interferences, chances are one is heavier.
    if (Q.collectInterferingVRegs(10) >= 10)
    // Check if any interfering live range is heavier than MaxWeight.
    for (unsigned i = Q.interferingVRegs().size(); i; --i) {
      LiveInterval *Intf = Q.interferingVRegs()[i - 1];
      if (TargetRegisterInfo::isPhysicalRegister(Intf->reg))
        return false;
      // Never evict spill products. They cannot split or spill.
      // Once a live range becomes small enough, it is urgent that we find a
      // register for it. This is indicated by an infinite spill weight. These
      // urgent live ranges get to evict almost anything.
      bool Urgent = !VirtReg.isSpillable() && Intf->isSpillable();
      // Only evict older cascades or live ranges without a cascade.
      unsigned IntfCascade = ExtraRegInfo[Intf->reg].Cascade;
      if (Cascade <= IntfCascade) {
        if (!Urgent)
          return false;
        // We permit breaking cascades for urgent evictions. It should be the
        // last resort, though, so make it really expensive.
        Cost.BrokenHints += 10;
      }
      // Would this break a satisfied hint?
      bool BreaksHint = VRM->hasPreferredPhys(Intf->reg);
      // Update eviction cost.
      Cost.BrokenHints += BreaksHint;
      Cost.MaxWeight = std::max(Cost.MaxWeight, Intf->weight);
      // Abort if this would be too expensive.
      if (!(Cost < MaxCost))
      // Finally, apply the eviction policy for non-urgent evictions.
      if (!Urgent && !shouldEvict(VirtReg, IsHint, *Intf, BreaksHint))
/// evictInterference - Evict any interferring registers that prevent VirtReg
/// from being assigned to Physreg. This assumes that canEvictInterference
/// returned true.
void RAGreedy::evictInterference(LiveInterval &VirtReg, unsigned PhysReg,
                                 SmallVectorImpl<LiveInterval*> &NewVRegs) {
  // Make sure that VirtReg has a cascade number, and assign that cascade
  // number to every evicted register. These live ranges than then only be
  // evicted by a newer cascade, preventing infinite loops.
  unsigned Cascade = ExtraRegInfo[VirtReg.reg].Cascade;
  if (!Cascade)
    Cascade = ExtraRegInfo[VirtReg.reg].Cascade = NextCascade++;

  DEBUG(dbgs() << "evicting " << PrintReg(PhysReg, TRI)
               << " interference: Cascade " << Cascade << '\n');
  for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
    LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
    assert(Q.seenAllInterferences() && "Didn't check all interfererences.");
    for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) {
      LiveInterval *Intf = Q.interferingVRegs()[i];
      unassign(*Intf, VRM->getPhys(Intf->reg));
      assert((ExtraRegInfo[Intf->reg].Cascade < Cascade ||
              VirtReg.isSpillable() < Intf->isSpillable()) &&
             "Cannot decrease cascade number, illegal eviction");
      ExtraRegInfo[Intf->reg].Cascade = Cascade;
      ++NumEvicted;
      NewVRegs.push_back(Intf);
    }
  }
}

/// tryEvict - Try to evict all interferences for a physreg.
/// @param  VirtReg Currently unassigned virtual register.
/// @param  Order   Physregs to try.
/// @return         Physreg to assign VirtReg, or 0.
unsigned RAGreedy::tryEvict(LiveInterval &VirtReg,
                            AllocationOrder &Order,
                            SmallVectorImpl<LiveInterval*> &NewVRegs,
                            unsigned CostPerUseLimit) {
  NamedRegionTimer T("Evict", TimerGroupName, TimePassesIsEnabled);

  // Keep track of the cheapest interference seen so far.
  EvictionCost BestCost(~0u);
  // When we are just looking for a reduced cost per use, don't break any
  // hints, and only evict smaller spill weights.
  if (CostPerUseLimit < ~0u) {
    BestCost.BrokenHints = 0;
    BestCost.MaxWeight = VirtReg.weight;
  }

  Order.rewind();
  while (unsigned PhysReg = Order.next()) {
    if (TRI->getCostPerUse(PhysReg) >= CostPerUseLimit)
      continue;
    // The first use of a callee-saved register in a function has cost 1.
    // Don't start using a CSR when the CostPerUseLimit is low.
    if (CostPerUseLimit == 1)
     if (unsigned CSR = RegClassInfo.getLastCalleeSavedAlias(PhysReg))
       if (!MRI->isPhysRegUsed(CSR)) {
         DEBUG(dbgs() << PrintReg(PhysReg, TRI) << " would clobber CSR "
                      << PrintReg(CSR, TRI) << '\n');
         continue;
       }

    if (!canEvictInterference(VirtReg, PhysReg, false, BestCost))
      continue;

    // Best so far.
    BestPhys = PhysReg;
    // Stop if the hint can be used.
    if (Order.isHint(PhysReg))
      break;
  evictInterference(VirtReg, BestPhys, NewVRegs);
//===----------------------------------------------------------------------===//
//                              Region Splitting
//===----------------------------------------------------------------------===//

/// addSplitConstraints - Fill out the SplitConstraints vector based on the
/// interference pattern in Physreg and its aliases. Add the constraints to
/// SpillPlacement and return the static cost of this split in Cost, assuming
/// that all preferences in SplitConstraints are met.
/// Return false if there are no bundles with positive bias.
bool RAGreedy::addSplitConstraints(InterferenceCache::Cursor Intf,
                                   float &Cost) {
  ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
  // Reset interference dependent info.
  SplitConstraints.resize(UseBlocks.size());
  for (unsigned i = 0; i != UseBlocks.size(); ++i) {
    const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
    SpillPlacement::BlockConstraint &BC = SplitConstraints[i];

    Intf.moveToBlock(BC.Number);
    BC.Entry = BI.LiveIn ? SpillPlacement::PrefReg : SpillPlacement::DontCare;
    BC.Exit = BI.LiveOut ? SpillPlacement::PrefReg : SpillPlacement::DontCare;
    BC.ChangesValue = BI.FirstDef;
    if (!Intf.hasInterference())
      continue;

    // Number of spill code instructions to insert.
    unsigned Ins = 0;

    // Interference for the live-in value.
      if (Intf.first() <= Indexes->getMBBStartIdx(BC.Number))
        BC.Entry = SpillPlacement::MustSpill, ++Ins;
      else if (Intf.first() < BI.FirstInstr)
      else if (Intf.first() < BI.LastInstr)
      if (Intf.last() >= SA->getLastSplitPoint(BC.Number))
        BC.Exit = SpillPlacement::MustSpill, ++Ins;
      else if (Intf.last() > BI.LastInstr)
      else if (Intf.last() > BI.FirstInstr)
    // Accumulate the total frequency of inserted spill code.
    if (Ins)
      StaticCost += Ins * SpillPlacer->getBlockFrequency(BC.Number);
  // Add constraints for use-blocks. Note that these are the only constraints
  // that may add a positive bias, it is downhill from here.
  SpillPlacer->addConstraints(SplitConstraints);
/// addThroughConstraints - Add constraints and links to SpillPlacer from the
/// live-through blocks in Blocks.
void RAGreedy::addThroughConstraints(InterferenceCache::Cursor Intf,
                                     ArrayRef<unsigned> Blocks) {
  const unsigned GroupSize = 8;
  SpillPlacement::BlockConstraint BCS[GroupSize];
  unsigned TBS[GroupSize];
  unsigned B = 0, T = 0;
  for (unsigned i = 0; i != Blocks.size(); ++i) {
    unsigned Number = Blocks[i];
      assert(T < GroupSize && "Array overflow");
      TBS[T] = Number;
      if (++T == GroupSize) {
        SpillPlacer->addLinks(makeArrayRef(TBS, T));
    assert(B < GroupSize && "Array overflow");
    BCS[B].Number = Number;

    // Interference for the live-in value.
    if (Intf.first() <= Indexes->getMBBStartIdx(Number))
      BCS[B].Entry = SpillPlacement::MustSpill;
    else
      BCS[B].Entry = SpillPlacement::PrefSpill;

    // Interference for the live-out value.
    if (Intf.last() >= SA->getLastSplitPoint(Number))
      BCS[B].Exit = SpillPlacement::MustSpill;
    else
      BCS[B].Exit = SpillPlacement::PrefSpill;

    if (++B == GroupSize) {
      ArrayRef<SpillPlacement::BlockConstraint> Array(BCS, B);
      SpillPlacer->addConstraints(Array);
      B = 0;
    }
  ArrayRef<SpillPlacement::BlockConstraint> Array(BCS, B);
  SpillPlacer->addConstraints(Array);
  SpillPlacer->addLinks(makeArrayRef(TBS, T));
void RAGreedy::growRegion(GlobalSplitCandidate &Cand) {
  // Keep track of through blocks that have not been added to SpillPlacer.
  BitVector Todo = SA->getThroughBlocks();
  SmallVectorImpl<unsigned> &ActiveBlocks = Cand.ActiveBlocks;
  unsigned AddedTo = 0;
  for (;;) {
    ArrayRef<unsigned> NewBundles = SpillPlacer->getRecentPositive();
    // Find new through blocks in the periphery of PrefRegBundles.
    for (int i = 0, e = NewBundles.size(); i != e; ++i) {
      unsigned Bundle = NewBundles[i];
      // Look at all blocks connected to Bundle in the full graph.
      ArrayRef<unsigned> Blocks = Bundles->getBlocks(Bundle);
      for (ArrayRef<unsigned>::iterator I = Blocks.begin(), E = Blocks.end();
           I != E; ++I) {
        unsigned Block = *I;
        if (!Todo.test(Block))
        Todo.reset(Block);
        // This is a new through block. Add it to SpillPlacer later.
        ActiveBlocks.push_back(Block);
    if (ActiveBlocks.size() == AddedTo)
      break;

    // Compute through constraints from the interference, or assume that all
    // through blocks prefer spilling when forming compact regions.
    ArrayRef<unsigned> NewBlocks = makeArrayRef(ActiveBlocks).slice(AddedTo);
    if (Cand.PhysReg)
      addThroughConstraints(Cand.Intf, NewBlocks);
    else
      // Provide a strong negative bias on through blocks to prevent unwanted
      // liveness on loop backedges.
      SpillPlacer->addPrefSpill(NewBlocks, /* Strong= */ true);
    // Perhaps iterating can enable more bundles?
    SpillPlacer->iterate();
  }
  DEBUG(dbgs() << ", v=" << Visited);
}
/// calcCompactRegion - Compute the set of edge bundles that should be live
/// when splitting the current live range into compact regions.  Compact
/// regions can be computed without looking at interference.  They are the
/// regions formed by removing all the live-through blocks from the live range.
///
/// Returns false if the current live range is already compact, or if the
/// compact regions would form single block regions anyway.
bool RAGreedy::calcCompactRegion(GlobalSplitCandidate &Cand) {
  // Without any through blocks, the live range is already compact.
  if (!SA->getNumThroughBlocks())
    return false;

  // Compact regions don't correspond to any physreg.
  Cand.reset(IntfCache, 0);

  DEBUG(dbgs() << "Compact region bundles");

  // Use the spill placer to determine the live bundles. GrowRegion pretends
  // that all the through blocks have interference when PhysReg is unset.
  SpillPlacer->prepare(Cand.LiveBundles);

  // The static split cost will be zero since Cand.Intf reports no interference.
  float Cost;
  if (!addSplitConstraints(Cand.Intf, Cost)) {
    DEBUG(dbgs() << ", none.\n");
    return false;
  }

  growRegion(Cand);
  SpillPlacer->finish();

  if (!Cand.LiveBundles.any()) {
    DEBUG(dbgs() << ", none.\n");
    return false;
  }

  DEBUG({
    for (int i = Cand.LiveBundles.find_first(); i>=0;
         i = Cand.LiveBundles.find_next(i))
    dbgs() << " EB#" << i;
    dbgs() << ".\n";
  });
  return true;
}

/// calcSpillCost - Compute how expensive it would be to split the live range in
/// SA around all use blocks instead of forming bundle regions.
float RAGreedy::calcSpillCost() {
  float Cost = 0;
  ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
  for (unsigned i = 0; i != UseBlocks.size(); ++i) {
    const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
    unsigned Number = BI.MBB->getNumber();
    // We normally only need one spill instruction - a load or a store.
    Cost += SpillPlacer->getBlockFrequency(Number);

    // Unless the value is redefined in the block.
    if (BI.LiveIn && BI.LiveOut && BI.FirstDef)
      Cost += SpillPlacer->getBlockFrequency(Number);
/// calcGlobalSplitCost - Return the global split cost of following the split
/// pattern in LiveBundles. This cost should be added to the local cost of the
float RAGreedy::calcGlobalSplitCost(GlobalSplitCandidate &Cand) {
  const BitVector &LiveBundles = Cand.LiveBundles;
  ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
  for (unsigned i = 0; i != UseBlocks.size(); ++i) {
    const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
    SpillPlacement::BlockConstraint &BC = SplitConstraints[i];
    bool RegIn  = LiveBundles[Bundles->getBundle(BC.Number, 0)];
    bool RegOut = LiveBundles[Bundles->getBundle(BC.Number, 1)];
    unsigned Ins = 0;

    if (BI.LiveIn)
      Ins += RegIn != (BC.Entry == SpillPlacement::PrefReg);
    if (BI.LiveOut)
      Ins += RegOut != (BC.Exit == SpillPlacement::PrefReg);
    if (Ins)
      GlobalCost += Ins * SpillPlacer->getBlockFrequency(BC.Number);
  for (unsigned i = 0, e = Cand.ActiveBlocks.size(); i != e; ++i) {
    unsigned Number = Cand.ActiveBlocks[i];
    bool RegIn  = LiveBundles[Bundles->getBundle(Number, 0)];
    bool RegOut = LiveBundles[Bundles->getBundle(Number, 1)];
    if (!RegIn && !RegOut)
      continue;
    if (RegIn && RegOut) {
      // We need double spill code if this block has interference.
      Cand.Intf.moveToBlock(Number);
      if (Cand.Intf.hasInterference())
        GlobalCost += 2*SpillPlacer->getBlockFrequency(Number);
      continue;
    }
    // live-in / stack-out or stack-in live-out.
    GlobalCost += SpillPlacer->getBlockFrequency(Number);
/// splitAroundRegion - Split the current live range around the regions
/// determined by BundleCand and GlobalCand.
/// Before calling this function, GlobalCand and BundleCand must be initialized
/// so each bundle is assigned to a valid candidate, or NoCand for the
/// stack-bound bundles.  The shared SA/SE SplitAnalysis and SplitEditor
/// objects must be initialized for the current live range, and intervals
/// created for the used candidates.
/// @param LREdit    The LiveRangeEdit object handling the current split.
/// @param UsedCands List of used GlobalCand entries. Every BundleCand value
///                  must appear in this list.
void RAGreedy::splitAroundRegion(LiveRangeEdit &LREdit,
                                 ArrayRef<unsigned> UsedCands) {
  // These are the intervals created for new global ranges. We may create more
  // intervals for local ranges.
  const unsigned NumGlobalIntvs = LREdit.size();
  DEBUG(dbgs() << "splitAroundRegion with " << NumGlobalIntvs << " globals.\n");
  assert(NumGlobalIntvs && "No global intervals configured");
  // Isolate even single instructions when dealing with a proper sub-class.
  // That guarantees register class inflation for the stack interval because it
  // is all copies.
  unsigned Reg = SA->getParent().reg;
  bool SingleInstrs = RegClassInfo.isProperSubClass(MRI->getRegClass(Reg));

  // First handle all the blocks with uses.
  ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
  for (unsigned i = 0; i != UseBlocks.size(); ++i) {
    const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
    unsigned Number = BI.MBB->getNumber();
    unsigned IntvIn = 0, IntvOut = 0;
    SlotIndex IntfIn, IntfOut;
    if (BI.LiveIn) {
      unsigned CandIn = BundleCand[Bundles->getBundle(Number, 0)];
      if (CandIn != NoCand) {
        GlobalSplitCandidate &Cand = GlobalCand[CandIn];
        IntvIn = Cand.IntvIdx;
        Cand.Intf.moveToBlock(Number);
        IntfIn = Cand.Intf.first();
      }
    }
    if (BI.LiveOut) {
      unsigned CandOut = BundleCand[Bundles->getBundle(Number, 1)];
      if (CandOut != NoCand) {
        GlobalSplitCandidate &Cand = GlobalCand[CandOut];
        IntvOut = Cand.IntvIdx;
        Cand.Intf.moveToBlock(Number);
        IntfOut = Cand.Intf.last();
      }
    }
    // Create separate intervals for isolated blocks with multiple uses.
    if (!IntvIn && !IntvOut) {
      DEBUG(dbgs() << "BB#" << BI.MBB->getNumber() << " isolated.\n");
      if (SA->shouldSplitSingleBlock(BI, SingleInstrs))
    if (IntvIn && IntvOut)
      SE->splitLiveThroughBlock(Number, IntvIn, IntfIn, IntvOut, IntfOut);
    else if (IntvIn)
      SE->splitRegInBlock(BI, IntvIn, IntfIn);
      SE->splitRegOutBlock(BI, IntvOut, IntfOut);
  // Handle live-through blocks. The relevant live-through blocks are stored in
  // the ActiveBlocks list with each candidate. We need to filter out
  // duplicates.