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//= GRState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines SymbolID, ExprBindKey, and GRState*
//
//===----------------------------------------------------------------------===//
#include "clang/Analysis/PathSensitive/GRStateTrait.h"
#include "clang/Analysis/PathSensitive/GRState.h"
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#include "llvm/ADT/SmallSet.h"
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#include "clang/Analysis/PathSensitive/GRTransferFuncs.h"
#include "llvm/Support/raw_ostream.h"
using namespace clang;
GRStateManager::~GRStateManager() {
for (std::vector<GRState::Printer*>::iterator I=Printers.begin(),
E=Printers.end(); I!=E; ++I)
delete *I;
for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
I!=E; ++I)
I->second.second(I->second.first);
}
//===----------------------------------------------------------------------===//
// Basic symbolic analysis. This will eventually be refactored into a
// separate component.
//===----------------------------------------------------------------------===//
typedef llvm::ImmutableMap<SymbolID,GRState::IntSetTy> ConstNotEqTy;
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typedef llvm::ImmutableMap<SymbolID,const llvm::APSInt*> ConstEqTy;
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static int ConstEqTyIndex = 0;
template<>
struct GRStateTrait<ConstNotEqTy> : public GRStatePartialTrait<ConstNotEqTy> {
static inline void* GDMIndex() { return &ConstNotEqTyIndex; }
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template<>
struct GRStateTrait<ConstEqTy> : public GRStatePartialTrait<ConstEqTy> {
static inline void* GDMIndex() { return &ConstEqTyIndex; }
};
bool GRState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {
// Retrieve the NE-set associated with the given symbol.
// See if V is present in the NE-set.
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return T ? T->contains(&V) : false;
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}
bool GRState::isEqual(SymbolID sym, const llvm::APSInt& V) const {
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// Retrieve the EQ-set associated with the given symbol.
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const ConstEqTy::data_type* T = get<ConstEqTy>(sym);
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// See if V is present in the EQ-set.
return T ? **T == V : false;
}
const llvm::APSInt* GRState::getSymVal(SymbolID sym) const {
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const ConstEqTy::data_type* T = get<ConstEqTy>(sym);
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return T ? *T : NULL;
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}
const GRState*
GRStateManager::RemoveDeadBindings(const GRState* St, Stmt* Loc,
// This code essentially performs a "mark-and-sweep" of the VariableBindings.
// The roots are any Block-level exprs and Decls that our liveness algorithm
// tells us are live. We then see what Decls they may reference, and keep
// those around. This code more than likely can be made faster, and the
// frequency of which this method is called should be experimented with
// for optimum performance.
DRoots.clear();
StoreManager::LiveSymbolsTy LSymbols;
NewSt.Env = EnvMgr.RemoveDeadBindings(NewSt.Env, Loc, Liveness,
DRoots, LSymbols);
// Clean up the store.
DSymbols.clear();
NewSt.St = StMgr->RemoveDeadBindings(St->getStore(), Loc, Liveness, DRoots,
LSymbols, DSymbols);
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GRStateRef state(getPersistentState(NewSt), *this);
// Remove the dead symbols from the symbol tracker.
// FIXME: Refactor into something else that manages symbol values.
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ConstEqTy CE = state.get<ConstEqTy>();
ConstEqTy::Factory& CEFactory = state.get_context<ConstEqTy>();
for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
SymbolID sym = I.getKey();
if (!LSymbols.count(sym)) {
DSymbols.insert(sym);
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CE = CEFactory.Remove(CE, sym);
}
}
state = state.set<ConstEqTy>(CE);
ConstNotEqTy CNE = state.get<ConstNotEqTy>();
ConstNotEqTy::Factory& CNEFactory = state.get_context<ConstNotEqTy>();
for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) {
SymbolID sym = I.getKey();
if (!LSymbols.count(sym)) {
DSymbols.insert(sym);
}
}
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const GRState* GRStateManager::SetRVal(const GRState* St, LVal LV,
RVal V) {
Store OldStore = St->getStore();
Store NewStore = StMgr->SetRVal(OldStore, LV, V);
if (NewStore == OldStore)
return St;
NewSt.St = NewStore;
return getPersistentState(NewSt);
}
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const GRState* GRStateManager::AddDecl(const GRState* St, const VarDecl* VD,
Expr* Ex, unsigned Count) {
Store OldStore = St->getStore();
Store NewStore;
if (Ex)
NewStore = StMgr->AddDecl(OldStore, *this, VD, Ex,
GetRVal(St, Ex), Count);
else
NewStore = StMgr->AddDecl(OldStore, *this, VD, Ex);
if (NewStore == OldStore)
return St;
GRState NewSt = *St;
NewSt.St = NewStore;
return getPersistentState(NewSt);
}
const GRState* GRStateManager::Unbind(const GRState* St, LVal LV) {
Store OldStore = St->getStore();
Store NewStore = StMgr->Remove(OldStore, LV);
if (NewStore == OldStore)
return St;
NewSt.St = NewStore;
return getPersistentState(NewSt);
const GRState* GRStateManager::AddNE(const GRState* St, SymbolID sym,
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// First, retrieve the NE-set associated with the given symbol.
GRState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
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// Now add V to the NE set.
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S = ISetFactory.Add(S, &V);
// Create a new state with the old binding replaced.
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}
const GRState* GRStateManager::AddEQ(const GRState* St, SymbolID sym,
const llvm::APSInt& V) {
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// Create a new state with the old binding replaced.
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GRStateRef state(St, *this);
return state.set<ConstEqTy>(sym, &V);
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}
const GRState* GRStateManager::getInitialState() {
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GRState StateImpl(EnvMgr.getInitialEnvironment(),
StMgr->getInitialStore(*this),
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GDMFactory.GetEmptyMap());
return getPersistentState(StateImpl);
}
const GRState* GRStateManager::getPersistentState(GRState& State) {
llvm::FoldingSetNodeID ID;
State.Profile(ID);
void* InsertPos;
if (GRState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
return I;
GRState* I = (GRState*) Alloc.Allocate<GRState>();
new (I) GRState(State);
StateSet.InsertNode(I, InsertPos);
return I;
}
//===----------------------------------------------------------------------===//
// State pretty-printing.
//===----------------------------------------------------------------------===//
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void GRState::print(std::ostream& Out, StoreManager& StoreMgr,
Printer** Beg, Printer** End,
const char* nl, const char* sep) const {
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// Print the store.
StoreMgr.print(getStore(), Out, nl, sep);
// Print Subexpression bindings.
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bool isFirst = true;
for (seb_iterator I = seb_begin(), E = seb_end(); I != E; ++I) {
if (isFirst) {
Out << nl << nl << "Sub-Expressions:" << nl;
isFirst = false;
}
Out << " (" << (void*) I.getKey() << ") ";
I.getKey()->printPretty(Out);
Out << " : ";
I.getData().print(Out);
}
// Print block-expression bindings.
isFirst = true;
for (beb_iterator I = beb_begin(), E = beb_end(); I != E; ++I) {
if (isFirst) {
Out << nl << nl << "Block-level Expressions:" << nl;
isFirst = false;
}
Out << " (" << (void*) I.getKey() << ") ";
I.getKey()->printPretty(Out);
Out << " : ";
I.getData().print(Out);
}
// Print equality constraints.
// FIXME: Make just another printer do this.
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ConstEqTy CE = get<ConstEqTy>();
if (!CE.isEmpty()) {
Out << nl << sep << "'==' constraints:";
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for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) {
Out << nl << " $" << I.getKey();
llvm::raw_os_ostream OS(Out);
OS << " : " << *I.getData();
}
}
// Print != constraints.
// FIXME: Make just another printer do this.
ConstNotEqTy CNE = get<ConstNotEqTy>();
if (!CNE.isEmpty()) {
Out << nl << sep << "'!=' constraints:";
for (ConstNotEqTy::iterator I = CNE.begin(), EI = CNE.end(); I!=EI; ++I) {
Out << nl << " $" << I.getKey() << " : ";
isFirst = true;
IntSetTy::iterator J = I.getData().begin(), EJ = I.getData().end();
for ( ; J != EJ; ++J) {
if (isFirst) isFirst = false;
else Out << ", ";
}
}
}
// Print checker-specific data.
for ( ; Beg != End ; ++Beg) (*Beg)->Print(Out, this, nl, sep);
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void GRStateRef::printDOT(std::ostream& Out) const {
print(Out, "\\l", "\\|");
}
void GRStateRef::printStdErr() const {
print(*llvm::cerr);
}
void GRStateRef::print(std::ostream& Out, const char* nl, const char* sep)const{
GRState::Printer **beg = Mgr->Printers.empty() ? 0 : &Mgr->Printers[0];
GRState::Printer **end = !beg ? 0 : beg + Mgr->Printers.size();
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St->print(Out, *Mgr->StMgr, beg, end, nl, sep);
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//===----------------------------------------------------------------------===//
// Generic Data Map.
//===----------------------------------------------------------------------===//
void* const* GRState::FindGDM(void* K) const {
return GDM.lookup(K);
}
void*
GRStateManager::FindGDMContext(void* K,
void* (*CreateContext)(llvm::BumpPtrAllocator&),
void (*DeleteContext)(void*)) {
std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
if (!p.first) {
p.first = CreateContext(Alloc);
p.second = DeleteContext;
}
return p.first;
}
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const GRState* GRStateManager::addGDM(const GRState* St, void* Key, void* Data){
GRState::GenericDataMap M1 = St->getGDM();
GRState::GenericDataMap M2 = GDMFactory.Add(M1, Key, Data);
if (M1 == M2)
return St;
GRState NewSt = *St;
NewSt.GDM = M2;
return getPersistentState(NewSt);
}
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//===----------------------------------------------------------------------===//
// Queries.
//===----------------------------------------------------------------------===//
bool GRStateManager::isEqual(const GRState* state, Expr* Ex,
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RVal V = GetRVal(state, Ex);
if (lval::ConcreteInt* X = dyn_cast<lval::ConcreteInt>(&V))
return X->getValue() == Y;
if (nonlval::ConcreteInt* X = dyn_cast<nonlval::ConcreteInt>(&V))
return X->getValue() == Y;
if (nonlval::SymbolVal* X = dyn_cast<nonlval::SymbolVal>(&V))
return state->isEqual(X->getSymbol(), Y);
if (lval::SymbolVal* X = dyn_cast<lval::SymbolVal>(&V))
return state->isEqual(X->getSymbol(), Y);
return false;
}
bool GRStateManager::isEqual(const GRState* state, Expr* Ex, uint64_t x) {
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return isEqual(state, Ex, BasicVals.getValue(x, Ex->getType()));
}