"llvm/git@repo.hca.bsc.es:rferrer/llvm-epi-0.8.git" did not exist on "4fb9dd4c74f1131724b66169ddbe08fc8e03a94d"
Newer
Older
//= ValueState*cpp - Path-Sens. "State" for tracking valuues -----*- C++ -*--=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//
//===----------------------------------------------------------------------===//
Ted Kremenek
committed
#include "clang/Analysis/PathSensitive/ValueState.h"
Ted Kremenek
committed
#include "llvm/ADT/SmallSet.h"
Ted Kremenek
committed
#include "clang/Analysis/PathSensitive/GRTransferFuncs.h"
using namespace clang;
Ted Kremenek
committed
bool ValueState::isNotEqual(SymbolID sym, const llvm::APSInt& V) const {
// Retrieve the NE-set associated with the given symbol.
Ted Kremenek
committed
const ConstNotEqTy::data_type* T = ConstNotEq.lookup(sym);
// See if V is present in the NE-set.
Ted Kremenek
committed
return T ? T->contains(&V) : false;
Ted Kremenek
committed
}
Ted Kremenek
committed
bool ValueState::isEqual(SymbolID sym, const llvm::APSInt& V) const {
// Retrieve the EQ-set associated with the given symbol.
const ConstEqTy::data_type* T = ConstEq.lookup(sym);
// See if V is present in the EQ-set.
return T ? **T == V : false;
}
Ted Kremenek
committed
const llvm::APSInt* ValueState::getSymVal(SymbolID sym) const {
Ted Kremenek
committed
ConstEqTy::data_type* T = ConstEq.lookup(sym);
return T ? *T : NULL;
Ted Kremenek
committed
}
const ValueState*
ValueStateManager::RemoveDeadBindings(const ValueState* St, Stmt* Loc,
const LiveVariables& Liveness,
DeadSymbolsTy& DSymbols) {
// This code essentially performs a "mark-and-sweep" of the VariableBindings.
// The roots are any Block-level exprs and Decls that our liveness algorithm
// tells us are live. We then see what Decls they may reference, and keep
// those around. This code more than likely can be made faster, and the
// frequency of which this method is called should be experimented with
// for optimum performance.
DRoots.clear();
StoreManager::LiveSymbolsTy LSymbols;
ValueState NewSt = *St;
// FIXME: Put this in environment.
// Clean up the environment.
// Drop bindings for subexpressions.
NewSt.Env = EnvMgr.RemoveSubExprBindings(NewSt.Env);
// Iterate over the block-expr bindings.
for (ValueState::beb_iterator I = St->beb_begin(), E = St->beb_end();
I!=E ; ++I) {
Expr* BlkExpr = I.getKey();
if (Liveness.isLive(Loc, BlkExpr)) {
RVal X = I.getData();
Ted Kremenek
committed
if (isa<lval::DeclVal>(X)) {
lval::DeclVal LV = cast<lval::DeclVal>(X);
DRoots.push_back(LV.getDecl());
Ted Kremenek
committed
for (RVal::symbol_iterator SI = X.symbol_begin(), SE = X.symbol_end();
SI != SE; ++SI) {
LSymbols.insert(*SI);
}
else {
RVal X = I.getData();
Ted Kremenek
committed
if (X.isUndef() && cast<UndefinedVal>(X).getData())
continue;
NewSt.Env = EnvMgr.RemoveBlkExpr(NewSt.Env, BlkExpr);
}
// Clean up the store.
DSymbols.clear();
NewSt.St = StMgr->RemoveDeadBindings(St->getStore(), Loc, Liveness, DRoots,
LSymbols, DSymbols);
// Remove the dead symbols from the symbol tracker.
for (ValueState::ce_iterator I = St->ce_begin(), E=St->ce_end(); I!=E; ++I) {
SymbolID sym = I.getKey();
if (!LSymbols.count(sym)) {
DSymbols.insert(sym);
NewSt.ConstEq = CEFactory.Remove(NewSt.ConstEq, sym);
}
}
for (ValueState::cne_iterator I = St->cne_begin(), E=St->cne_end(); I!=E;++I){
SymbolID sym = I.getKey();
if (!LSymbols.count(sym)) {
DSymbols.insert(sym);
NewSt.ConstNotEq = CNEFactory.Remove(NewSt.ConstNotEq, sym);
}
}
Ted Kremenek
committed
return getPersistentState(NewSt);
Ted Kremenek
committed
const ValueState* ValueStateManager::SetRVal(const ValueState* St, LVal LV,
RVal V) {
Store OldStore = St->getStore();
Store NewStore = StMgr->SetRVal(OldStore, LV, V);
if (NewStore == OldStore)
return St;
ValueState NewSt = *St;
NewSt.St = NewStore;
return getPersistentState(NewSt);
}
Ted Kremenek
committed
const ValueState* ValueStateManager::Unbind(const ValueState* St, LVal LV) {
Store OldStore = St->getStore();
Store NewStore = StMgr->Remove(OldStore, LV);
if (NewStore == OldStore)
return St;
ValueState NewSt = *St;
NewSt.St = NewStore;
return getPersistentState(NewSt);
const ValueState* ValueStateManager::AddNE(const ValueState* St, SymbolID sym,
const llvm::APSInt& V) {
Ted Kremenek
committed
// First, retrieve the NE-set associated with the given symbol.
Ted Kremenek
committed
ValueState::ConstNotEqTy::data_type* T = St->ConstNotEq.lookup(sym);
ValueState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet();
Ted Kremenek
committed
// Now add V to the NE set.
Ted Kremenek
committed
S = ISetFactory.Add(S, &V);
// Create a new state with the old binding replaced.
ValueState NewSt = *St;
NewSt.ConstNotEq = CNEFactory.Add(NewSt.ConstNotEq, sym, S);
Ted Kremenek
committed
// Get the persistent copy.
return getPersistentState(NewSt);
Ted Kremenek
committed
}
const ValueState* ValueStateManager::AddEQ(const ValueState* St, SymbolID sym,
const llvm::APSInt& V) {
Ted Kremenek
committed
// Create a new state with the old binding replaced.
ValueState NewSt = *St;
NewSt.ConstEq = CEFactory.Add(NewSt.ConstEq, sym, &V);
Ted Kremenek
committed
// Get the persistent copy.
return getPersistentState(NewSt);
Ted Kremenek
committed
}
const ValueState* ValueStateManager::getInitialState() {
Ted Kremenek
committed
ValueState StateImpl(EnvMgr.getInitialEnvironment(),
StMgr->getInitialStore(),
GDMFactory.GetEmptyMap(),
CNEFactory.GetEmptyMap(),
CEFactory.GetEmptyMap());
return getPersistentState(StateImpl);
}
const ValueState* ValueStateManager::getPersistentState(ValueState& State) {
llvm::FoldingSetNodeID ID;
State.Profile(ID);
void* InsertPos;
if (ValueState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
return I;
ValueState* I = (ValueState*) Alloc.Allocate<ValueState>();
new (I) ValueState(State);
StateSet.InsertNode(I, InsertPos);
return I;
}
void ValueState::printDOT(std::ostream& Out, CheckerStatePrinter* P) const {
print(Out, P, "\\l", "\\|");
void ValueState::printStdErr(CheckerStatePrinter* P) const {
print(*llvm::cerr, P);
}
void ValueState::print(std::ostream& Out, CheckerStatePrinter* P,
const char* nl, const char* sep) const {
// Print Variable Bindings
bool isFirst = true;
for (vb_iterator I = vb_begin(), E = vb_end(); I != E; ++I) {
if (isFirst) isFirst = false;
Out << ' ' << I.getKey()->getName() << " : ";
I.getData().print(Out);
}
// Print Subexpression bindings.
isFirst = true;
for (seb_iterator I = seb_begin(), E = seb_end(); I != E; ++I) {
if (isFirst) {
Out << nl << nl << "Sub-Expressions:" << nl;
isFirst = false;
}
Out << " (" << (void*) I.getKey() << ") ";
I.getKey()->printPretty(Out);
Out << " : ";
I.getData().print(Out);
}
// Print block-expression bindings.
isFirst = true;
for (beb_iterator I = beb_begin(), E = beb_end(); I != E; ++I) {
if (isFirst) {
Out << nl << nl << "Block-level Expressions:" << nl;
isFirst = false;
}
Out << " (" << (void*) I.getKey() << ") ";
I.getKey()->printPretty(Out);
Out << " : ";
I.getData().print(Out);
}
// Print equality constraints.
if (!ConstEq.isEmpty()) {
Out << nl << sep << "'==' constraints:";
for (ConstEqTy::iterator I = ConstEq.begin(),
E = ConstEq.end(); I!=E; ++I) {
Out << nl << " $" << I.getKey()
<< " : " << I.getData()->toString();
}
}
// Print != constraints.
if (!ConstNotEq.isEmpty()) {
Out << nl << sep << "'!=' constraints:";
for (ConstNotEqTy::iterator I = ConstNotEq.begin(),
EI = ConstNotEq.end(); I != EI; ++I) {
Out << nl << " $" << I.getKey() << " : ";
isFirst = true;
IntSetTy::iterator J = I.getData().begin(), EJ = I.getData().end();
for ( ; J != EJ; ++J) {
if (isFirst) isFirst = false;
else Out << ", ";
Out << (*J)->toString();
}
}
}
// Print checker-specific data.
if (P && CheckerState)
P->PrintCheckerState(Out, CheckerState, nl, sep);
Ted Kremenek
committed
Ted Kremenek
committed
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
//===----------------------------------------------------------------------===//
// Queries.
//===----------------------------------------------------------------------===//
bool ValueStateManager::isEqual(const ValueState* state, Expr* Ex,
const llvm::APSInt& Y) {
RVal V = GetRVal(state, Ex);
if (lval::ConcreteInt* X = dyn_cast<lval::ConcreteInt>(&V))
return X->getValue() == Y;
if (nonlval::ConcreteInt* X = dyn_cast<nonlval::ConcreteInt>(&V))
return X->getValue() == Y;
if (nonlval::SymbolVal* X = dyn_cast<nonlval::SymbolVal>(&V))
return state->isEqual(X->getSymbol(), Y);
if (lval::SymbolVal* X = dyn_cast<lval::SymbolVal>(&V))
return state->isEqual(X->getSymbol(), Y);
return false;
}
bool ValueStateManager::isEqual(const ValueState* state, Expr* Ex,
uint64_t x) {
return isEqual(state, Ex, BasicVals.getValue(x, Ex->getType()));
}
Ted Kremenek
committed
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
//===----------------------------------------------------------------------===//
// "Assume" logic.
//===----------------------------------------------------------------------===//
const ValueState* ValueStateManager::Assume(const ValueState* St, LVal Cond,
bool Assumption, bool& isFeasible) {
St = AssumeAux(St, Cond, Assumption, isFeasible);
return isFeasible ? TF->EvalAssume(*this, St, Cond, Assumption, isFeasible)
: St;
}
const ValueState* ValueStateManager::AssumeAux(const ValueState* St, LVal Cond,
bool Assumption, bool& isFeasible) {
switch (Cond.getSubKind()) {
default:
assert (false && "'Assume' not implemented for this LVal.");
return St;
case lval::SymbolValKind:
if (Assumption)
return AssumeSymNE(St, cast<lval::SymbolVal>(Cond).getSymbol(),
BasicVals.getZeroWithPtrWidth(), isFeasible);
else
return AssumeSymEQ(St, cast<lval::SymbolVal>(Cond).getSymbol(),
BasicVals.getZeroWithPtrWidth(), isFeasible);
case lval::DeclValKind:
case lval::FuncValKind:
case lval::GotoLabelKind:
case lval::StringLiteralValKind:
isFeasible = Assumption;
return St;
case lval::FieldOffsetKind:
return AssumeAux(St, cast<lval::FieldOffset>(Cond).getBase(),
Assumption, isFeasible);
case lval::ArrayOffsetKind:
return AssumeAux(St, cast<lval::ArrayOffset>(Cond).getBase(),
Assumption, isFeasible);
case lval::ConcreteIntKind: {
bool b = cast<lval::ConcreteInt>(Cond).getValue() != 0;
isFeasible = b ? Assumption : !Assumption;
return St;
}
}
}
const ValueState* ValueStateManager::Assume(const ValueState* St, NonLVal Cond,
bool Assumption, bool& isFeasible) {
St = AssumeAux(St, Cond, Assumption, isFeasible);
return isFeasible ? TF->EvalAssume(*this, St, Cond, Assumption, isFeasible)
: St;
}
const ValueState* ValueStateManager::AssumeAux(const ValueState* St, NonLVal Cond,
bool Assumption, bool& isFeasible) {
switch (Cond.getSubKind()) {
default:
assert (false && "'Assume' not implemented for this NonLVal.");
return St;
case nonlval::SymbolValKind: {
nonlval::SymbolVal& SV = cast<nonlval::SymbolVal>(Cond);
SymbolID sym = SV.getSymbol();
if (Assumption)
return AssumeSymNE(St, sym, BasicVals.getValue(0, SymMgr.getType(sym)),
isFeasible);
else
return AssumeSymEQ(St, sym, BasicVals.getValue(0, SymMgr.getType(sym)),
isFeasible);
}
case nonlval::SymIntConstraintValKind:
return
AssumeSymInt(St, Assumption,
cast<nonlval::SymIntConstraintVal>(Cond).getConstraint(),
isFeasible);
case nonlval::ConcreteIntKind: {
bool b = cast<nonlval::ConcreteInt>(Cond).getValue() != 0;
isFeasible = b ? Assumption : !Assumption;
return St;
}
case nonlval::LValAsIntegerKind: {
return AssumeAux(St, cast<nonlval::LValAsInteger>(Cond).getLVal(),
Assumption, isFeasible);
}
}
}
Ted Kremenek
committed
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
const ValueState* ValueStateManager::AssumeSymInt(const ValueState* St,
bool Assumption,
const SymIntConstraint& C,
bool& isFeasible) {
switch (C.getOpcode()) {
default:
// No logic yet for other operators.
isFeasible = true;
return St;
case BinaryOperator::EQ:
if (Assumption)
return AssumeSymEQ(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymNE(St, C.getSymbol(), C.getInt(), isFeasible);
case BinaryOperator::NE:
if (Assumption)
return AssumeSymNE(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymEQ(St, C.getSymbol(), C.getInt(), isFeasible);
case BinaryOperator::GE:
if (Assumption)
return AssumeSymGE(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymLT(St, C.getSymbol(), C.getInt(), isFeasible);
case BinaryOperator::LE:
if (Assumption)
return AssumeSymLE(St, C.getSymbol(), C.getInt(), isFeasible);
else
return AssumeSymGT(St, C.getSymbol(), C.getInt(), isFeasible);
}
}
//===----------------------------------------------------------------------===//
// FIXME: This should go into a plug-in constraint engine.
//===----------------------------------------------------------------------===//
const ValueState*
ValueStateManager::AssumeSymNE(const ValueState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
Ted Kremenek
committed
// First, determine if sym == X, where X != V.
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = *X != V;
return St;
}
// Second, determine if sym != V.
if (St->isNotEqual(sym, V)) {
isFeasible = true;
return St;
}
// If we reach here, sym is not a constant and we don't know if it is != V.
// Make that assumption.
isFeasible = true;
return AddNE(St, sym, V);
}
Ted Kremenek
committed
const ValueState*
ValueStateManager::AssumeSymEQ(const ValueState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
Ted Kremenek
committed
// First, determine if sym == X, where X != V.
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = *X == V;
return St;
}
// Second, determine if sym != V.
if (St->isNotEqual(sym, V)) {
isFeasible = false;
return St;
}
// If we reach here, sym is not a constant and we don't know if it is == V.
// Make that assumption.
isFeasible = true;
return AddEQ(St, sym, V);
}
Ted Kremenek
committed
const ValueState*
ValueStateManager::AssumeSymLT(const ValueState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
Ted Kremenek
committed
Ted Kremenek
committed
// FIXME: For now have assuming x < y be the same as assuming sym != V;
return AssumeSymNE(St, sym, V, isFeasible);
}
const ValueState*
ValueStateManager::AssumeSymGT(const ValueState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// FIXME: For now have assuming x > y be the same as assuming sym != V;
return AssumeSymNE(St, sym, V, isFeasible);
}
const ValueState*
ValueStateManager::AssumeSymGE(const ValueState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// FIXME: Primitive logic for now. Only reject a path if the value of
// sym is a constant X and !(X >= V).
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = *X >= V;
return St;
Ted Kremenek
committed
}
Ted Kremenek
committed
isFeasible = true;
return St;
Ted Kremenek
committed
}
Ted Kremenek
committed
const ValueState*
ValueStateManager::AssumeSymLE(const ValueState* St, SymbolID sym,
const llvm::APSInt& V, bool& isFeasible) {
// FIXME: Primitive logic for now. Only reject a path if the value of
// sym is a constant X and !(X <= V).
if (const llvm::APSInt* X = St->getSymVal(sym)) {
isFeasible = *X <= V;
return St;
}
isFeasible = true;
return St;
}