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ThunkSection *ThunkCreator::getOSThunkSec(OutputSection *OS,
std::vector<InputSection *> *ISR) {
if (CurTS == nullptr) {
uint32_t Off = 0;
for (auto *IS : OS->Sections) {
Off = IS->OutSecOff + IS->getSize();
if ((IS->Flags & SHF_EXECINSTR) == 0)
break;
}
CurTS = addThunkSection(OS, ISR, Off);
return CurTS;
ThunkSection *ThunkCreator::getISThunkSec(InputSection *IS, OutputSection *OS) {
ThunkSection *TS = ThunkedSections.lookup(IS);
if (TS)
return TS;
auto *TOS = IS->getParent();
// Find InputSectionRange within TOS that IS is in
OutputSectionCommand *C = Script->getCmd(TOS);
std::vector<InputSection *> *Range = nullptr;
for (BaseCommand *BC : C->Commands)
if (auto *ISD = dyn_cast<InputSectionDescription> (BC)) {
InputSection *first = ISD->Sections.front();
InputSection *last = ISD->Sections.back();
if (IS->OutSecOff >= first->OutSecOff &&
IS->OutSecOff <= last->OutSecOff) {
Range = &ISD->Sections;
break;
}
}
TS = addThunkSection(TOS, Range, IS->OutSecOff);
ThunkedSections[IS] = TS;
return TS;
}
ThunkSection *ThunkCreator::addThunkSection(OutputSection *OS,
std::vector<InputSection *> *ISR,
uint64_t Off) {
auto *TS = make<ThunkSection>(OS, Off);
ThunkSections[ISR].push_back(TS);
return TS;
}
std::pair<Thunk *, bool> ThunkCreator::getThunk(SymbolBody &Body,
uint32_t Type) {
auto Res = ThunkedSymbols.insert({&Body, std::vector<Thunk *>()});
if (!Res.second) {
// Check existing Thunks for Body to see if they can be reused
for (Thunk *ET : Res.first->second)
if (ET->isCompatibleWith(Type))
}
// No existing compatible Thunk in range, create a new one
Thunk *T = addThunk(Type, Body);
Res.first->second.push_back(T);
// Call Fn on every executable InputSection accessed via the linker script
// InputSectionDescription::Sections.
void ThunkCreator::forEachExecInputSection(
ArrayRef<OutputSectionCommand *> OutputSections,
std::function<void(OutputSectionCommand *, std::vector<InputSection *> *,
InputSection *)>
Fn) {
for (OutputSectionCommand *Cmd : OutputSections) {
OutputSection *OS = Cmd->Sec;
if (!(OS->Flags & SHF_ALLOC) || !(OS->Flags & SHF_EXECINSTR))
continue;
for (BaseCommand *BC : Cmd->Commands)
if (auto *ISD = dyn_cast<InputSectionDescription>(BC)) {
CurTS = nullptr;
for (InputSection *IS : ISD->Sections)
Fn(Cmd, &ISD->Sections, IS);
}
}
// Process all relocations from the InputSections that have been assigned
// to OutputSections and redirect through Thunks if needed.
//
// createThunks must be called after scanRelocs has created the Relocations for
// each InputSection. It must be called before the static symbol table is
// finalized. If any Thunks are added to an OutputSection the output section
// offsets of the InputSections will change.
//
// FIXME: All Thunks are assumed to be in range of the relocation. Range
// extension Thunks are not yet supported.
bool ThunkCreator::createThunks(
ArrayRef<OutputSectionCommand *> OutputSections) {
if (Pass > 0)
ThunkSections.clear();
// Create all the Thunks and insert them into synthetic ThunkSections. The
// ThunkSections are later inserted back into the OutputSection.
// We separate the creation of ThunkSections from the insertion of the
// ThunkSections back into the OutputSection as ThunkSections are not always
// inserted into the same OutputSection as the caller.
forEachExecInputSection(
OutputSections, [&](OutputSectionCommand *Cmd,
std::vector<InputSection *> *ISR, InputSection *IS) {
for (Relocation &Rel : IS->Relocations) {
SymbolBody &Body = *Rel.Sym;
if (Thunks.find(&Body) != Thunks.end() ||
!Target->needsThunk(Rel.Expr, Rel.Type, IS->File, Body))
continue;
Thunk *T;
bool IsNew;
std::tie(T, IsNew) = getThunk(Body, Rel.Type);
if (IsNew) {
// Find or create a ThunkSection for the new Thunk
ThunkSection *TS;
if (auto *TIS = T->getTargetInputSection())
TS = getISThunkSec(TIS, Cmd->Sec);
else
TS = getOSThunkSec(Cmd->Sec, ISR);
TS->addThunk(T);
Thunks[T->ThunkSym] = T;
}
// Redirect relocation to Thunk, we never go via the PLT to a Thunk
Rel.Sym = T->ThunkSym;
Rel.Expr = fromPlt(Rel.Expr);
});
// Merge all created synthetic ThunkSections back into OutputSection
mergeThunks();
return !ThunkSections.empty();
template void elf::scanRelocations<ELF32LE>(InputSectionBase &);
template void elf::scanRelocations<ELF32BE>(InputSectionBase &);
template void elf::scanRelocations<ELF64LE>(InputSectionBase &);
template void elf::scanRelocations<ELF64BE>(InputSectionBase &);